include
lvr2
display
PointCorrespondences.hpp
Go to the documentation of this file.
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#ifndef POINTCORRESPONDENCES_H
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#define POINTCORRESPONDENCES_H
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#include "
lvr2/display/Renderable.hpp
"
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#include <vector>
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namespace
lvr2
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{
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class
PointCorrespondences
:
public
Renderable
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{
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public
:
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PointCorrespondences
(std::vector<float> points1, std::vector<float> points2);
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virtual
void
render
();
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private
:
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GLuint
m_displayList
;
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};
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}
// namespace lvr2
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#endif // POINTCORRESPONDENCES_H
lvr2::PointCorrespondences::render
virtual void render()
lvr2::PointCorrespondences
Definition:
PointCorrespondences.hpp:38
lvr2::PointCorrespondences::PointCorrespondences
PointCorrespondences(std::vector< float > points1, std::vector< float > points2)
Definition:
PointCorrespondences.cpp:33
lvr2::Renderable
Definition:
Renderable.hpp:65
Renderable.hpp
lvr2
Definition:
BaseBufferManipulators.hpp:39
lvr2::PointCorrespondences::m_displayList
GLuint m_displayList
Definition:
PointCorrespondences.hpp:44
lvr2
Author(s): Thomas Wiemann
, Sebastian Pütz
, Alexander Mock
, Lars Kiesow
, Lukas Kalbertodt
, Tristan Igelbrink
, Johan M. von Behren
, Dominik Feldschnieders
, Alexander Löhr
autogenerated on Wed Mar 2 2022 00:37:24