Go to the documentation of this file.
34 #ifndef LVRMESHITEM_H_
35 #define LVRMESHITEM_H_
37 #include <QTreeWidgetItem>
40 #include "../vtkBridge/LVRMeshBufferBridge.hpp"
62 vtkSmartPointer<vtkActor>
getActor();
boost::shared_ptr< LVRMeshBufferBridge > MeshBufferBridgePtr
vtkSmartPointer< vtkActor > getActor()
MeshBufferBridgePtr m_meshBridge
vtkSmartPointer< vtkActor > getWireframeActor()
void setShading(int &shader)
MeshBufferPtr getMeshBuffer()
void setSelectionColor(QColor &c)
LVRMeshItem(MeshBufferBridgePtr &ptr, QTreeWidgetItem *parent=0)
std::shared_ptr< MeshBuffer > MeshBufferPtr
QTreeWidgetItem * m_parent
void setVisibility(bool &visiblity)
void setOpacity(float &opacity)
virtual void addSubItems()
lvr2
Author(s): Thomas Wiemann
, Sebastian Pütz , Alexander Mock , Lars Kiesow , Lukas Kalbertodt , Tristan Igelbrink , Johan M. von Behren , Dominik Feldschnieders , Alexander Löhr
autogenerated on Wed Mar 2 2022 00:37:24