include
lvr2
reconstruction
CellHandle.hh
Go to the documentation of this file.
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//=============================================================================
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//
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// CLASS CellHandle
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//
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// Handle to access octree cells.
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//
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//=============================================================================
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#ifndef OCTREE_CELLHANDLE_HH
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#define OCTREE_CELLHANDLE_HH
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//=============================================================================
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namespace
lvr2
{
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//=============================================================================
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class
CellHandle
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{
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public
:
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explicit
CellHandle
(
int
_idx = -8 )
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:
idx_
( _idx )
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{}
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int
idx
()
const
{
return
idx_
; }
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void
idx
(
int
_idx ) {
idx_
= _idx; }
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bool
is_valid
()
const
{
return
idx_
>= 0; }
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bool
is_invalid
()
const
{
return
idx_
< 0; }
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void
reset
() {
idx_
= -8; }
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bool
operator==
(
const
CellHandle
& _other )
const
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{
return
idx_
== _other.
idx_
; }
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bool
operator!=
(
const
CellHandle
& _other )
const
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{
return
idx_
!= _other.
idx_
; }
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bool
operator<
(
const
CellHandle
& _other )
const
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{
return
idx_
< _other.
idx_
; }
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void
operator++
() {
__increment
(); }
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void
__increment
() { ++
idx_
; }
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void
__decrement
() { --
idx_
; }
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private
:
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int
idx_
;
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};
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//=============================================================================
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}
// namespace lvr2
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//=============================================================================
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#endif // OCTREE_CELLHANDLE_HH defined
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//=============================================================================
lvr2::CellHandle::idx
void idx(int _idx)
Definition:
CellHandle.hh:30
lvr2::CellHandle::operator==
bool operator==(const CellHandle &_other) const
Definition:
CellHandle.hh:37
lvr2::CellHandle::operator++
void operator++()
Definition:
CellHandle.hh:46
lvr2::CellHandle::reset
void reset()
Definition:
CellHandle.hh:35
lvr2::CellHandle::__decrement
void __decrement()
Definition:
CellHandle.hh:49
lvr2::CellHandle::operator<
bool operator<(const CellHandle &_other) const
Definition:
CellHandle.hh:43
lvr2::CellHandle::is_invalid
bool is_invalid() const
Definition:
CellHandle.hh:33
lvr2::CellHandle::idx
int idx() const
Definition:
CellHandle.hh:29
lvr2::CellHandle::CellHandle
CellHandle(int _idx=-8)
Definition:
CellHandle.hh:25
lvr2::CellHandle::operator!=
bool operator!=(const CellHandle &_other) const
Definition:
CellHandle.hh:40
lvr2
Definition:
BaseBufferManipulators.hpp:39
lvr2::CellHandle::idx_
int idx_
Definition:
CellHandle.hh:52
lvr2::CellHandle::is_valid
bool is_valid() const
Definition:
CellHandle.hh:32
lvr2::CellHandle::__increment
void __increment()
Definition:
CellHandle.hh:48
lvr2::CellHandle
Definition:
CellHandle.hh:22
lvr2
Author(s): Thomas Wiemann
, Sebastian Pütz
, Alexander Mock
, Lars Kiesow
, Lukas Kalbertodt
, Tristan Igelbrink
, Johan M. von Behren
, Dominik Feldschnieders
, Alexander Löhr
autogenerated on Wed Mar 2 2022 00:37:23