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third-party
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examples
imgui_impl_win32.h
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// dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications)
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// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
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// Implemented features:
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// [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui)
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
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// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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#pragma once
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IMGUI_IMPL_API
bool
ImGui_ImplWin32_Init
(
void
* hwnd);
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IMGUI_IMPL_API
void
ImGui_ImplWin32_Shutdown
();
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IMGUI_IMPL_API
void
ImGui_ImplWin32_NewFrame
();
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// Configuration: Disable gamepad support or linking with xinput.lib
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//#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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//#define IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT
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// Win32 message handler
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// - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h>
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// - You can COPY this line into your .cpp code to forward declare the function.
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#if 0
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extern
IMGUI_IMPL_API
LRESULT
ImGui_ImplWin32_WndProcHandler
(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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#endif
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// DPI-related helpers (optional)
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// - Use to enable DPI awareness without having to create an application manifest.
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// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps.
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// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc.
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// but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime,
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// neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
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IMGUI_IMPL_API
void
ImGui_ImplWin32_EnableDpiAwareness
();
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IMGUI_IMPL_API
float
ImGui_ImplWin32_GetDpiScaleForHwnd
(
void
* hwnd);
// HWND hwnd
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IMGUI_IMPL_API
float
ImGui_ImplWin32_GetDpiScaleForMonitor
(
void
* monitor);
// HMONITOR monitor
ImGui_ImplWin32_GetDpiScaleForMonitor
IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void *monitor)
Definition:
imgui_impl_win32.cpp:415
ImGui_ImplWin32_NewFrame
IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame()
Definition:
imgui_impl_win32.cpp:214
ImGui_ImplWin32_Init
IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void *hwnd)
Definition:
imgui_impl_win32.cpp:64
IMGUI_IMPL_API
#define IMGUI_IMPL_API
Definition:
imgui.h:73
ImGui_ImplWin32_EnableDpiAwareness
IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness()
Definition:
imgui_impl_win32.cpp:388
ImGui_ImplWin32_WndProcHandler
IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
Definition:
imgui_impl_win32.cpp:272
ImGui_ImplWin32_Shutdown
IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown()
Definition:
imgui_impl_win32.cpp:106
ImGui_ImplWin32_GetDpiScaleForHwnd
IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void *hwnd)
Definition:
imgui_impl_win32.cpp:435
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autogenerated on Wed May 21 2025 02:06:54