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31 #ifndef GOOGLE_PROTOBUF_UTIL_CONVERTER_EXPECTING_OBJECTWRITER_H__
32 #define GOOGLE_PROTOBUF_UTIL_CONVERTER_EXPECTING_OBJECTWRITER_H__
63 using testing::IsEmpty;
64 using testing::NanSensitiveDoubleEq;
65 using testing::NanSensitiveFloatEq;
68 using testing::TypedEq;
99 .RetiresOnSaturation();
106 .RetiresOnSaturation();
114 .RetiresOnSaturation();
121 .RetiresOnSaturation();
129 TypedEq<bool>(
value))))
131 .RetiresOnSaturation();
139 TypedEq<int32>(
value))))
141 .RetiresOnSaturation();
149 TypedEq<uint32>(
value))))
151 .RetiresOnSaturation();
159 TypedEq<int64>(
value))))
161 .RetiresOnSaturation();
169 TypedEq<uint64>(
value))))
171 .RetiresOnSaturation();
180 NanSensitiveDoubleEq(
value))))
182 .RetiresOnSaturation();
191 NanSensitiveFloatEq(
value))))
193 .RetiresOnSaturation();
200 TypedEq<StringPiece>(
203 TypedEq<StringPiece>(
206 .RetiresOnSaturation();
215 TypedEq<StringPiece>(
value.ToString()))))
217 .RetiresOnSaturation();
225 .RetiresOnSaturation());
240 #endif // GOOGLE_PROTOBUF_UTIL_CONVERTER_EXPECTING_OBJECTWRITER_H__
ExpectingObjectWriter(MockObjectWriter *mock)
GLuint const GLchar * name
virtual ObjectWriter * StartList(StringPiece name)=0
virtual ObjectWriter * RenderNull(StringPiece name)
virtual ObjectWriter * RenderUint64(StringPiece name, uint64 value)=0
GLsizei const GLchar *const * string
virtual ObjectWriter * RenderDouble(StringPiece name, double value)=0
MOCK_METHOD1(StartObject, ObjectWriter *(StringPiece))
virtual ObjectWriter * RenderBytes(StringPiece name, StringPiece value)
virtual ObjectWriter * RenderInt64(StringPiece name, int64 value)
virtual ObjectWriter * RenderBool(StringPiece name, bool value)=0
virtual ObjectWriter * RenderFloat(StringPiece name, float value)
virtual ObjectWriter * RenderInt32(StringPiece name, int32 value)=0
MOCK_METHOD2(RenderBool, ObjectWriter *(StringPiece, bool))
virtual ObjectWriter * StartObject(StringPiece name)=0
GOOGLE_DISALLOW_IMPLICIT_CONSTRUCTORS(ExpectingObjectWriter)
virtual ObjectWriter * RenderDouble(StringPiece name, double value)
virtual ObjectWriter * EndList()=0
virtual ObjectWriter * StartList(StringPiece name)
virtual ObjectWriter * RenderBytes(StringPiece name, StringPiece value)=0
virtual ObjectWriter * RenderBool(StringPiece name, bool value)
virtual ObjectWriter * StartObject(StringPiece name)
virtual ObjectWriter * RenderNull(StringPiece name)=0
virtual ObjectWriter * RenderString(StringPiece name, StringPiece value)=0
virtual ObjectWriter * EndObject()
virtual ObjectWriter * RenderUint64(StringPiece name, uint64 value)
#define EXPECT_CALL(obj, call)
virtual ObjectWriter * EndList()
virtual ObjectWriter * RenderString(StringPiece name, StringPiece value)
virtual ObjectWriter * RenderInt32(StringPiece name, int32 value)
virtual ObjectWriter * RenderUint32(StringPiece name, uint32 value)=0
internal::ReturnAction< R > Return(R value)
GLsizei const GLfloat * value
virtual ObjectWriter * RenderUint32(StringPiece name, uint32 value)
MOCK_METHOD0(EndObject, ObjectWriter *())
virtual ObjectWriter * RenderFloat(StringPiece name, float value)=0
virtual ObjectWriter * EndObject()=0
virtual ObjectWriter * RenderInt64(StringPiece name, int64 value)=0
libaditof
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autogenerated on Wed May 21 2025 02:06:51