aabb_center | hpp::fcl::CollisionGeometry | |
aabb_local | hpp::fcl::CollisionGeometry | |
aabb_radius | hpp::fcl::CollisionGeometry | |
addSubModel(const std::vector< Vec3f > &ps, const std::vector< Triangle > &ts) | hpp::fcl::BVHModelBase | |
addSubModel(const std::vector< Vec3f > &ps) | hpp::fcl::BVHModelBase | |
addTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) | hpp::fcl::BVHModelBase | |
addTriangles(const Matrixx3i &triangles) | hpp::fcl::BVHModelBase | |
addVertex(const Vec3f &p) | hpp::fcl::BVHModelBase | |
addVertices(const Matrixx3f &points) | hpp::fcl::BVHModelBase | |
allocateBVs() | hpp::fcl::BVHModel< BV > | protectedvirtual |
Base typedef | boost::serialization::internal::BVHModelAccessor< BV > | |
beginModel(unsigned int num_tris=0, unsigned int num_vertices=0) | hpp::fcl::BVHModelBase | |
beginReplaceModel() | hpp::fcl::BVHModelBase | |
beginUpdateModel() | hpp::fcl::BVHModelBase | |
build_state | hpp::fcl::BVHModelBase | |
buildConvexHull(bool keepTriangle, const char *qhullCommand=NULL) | hpp::fcl::BVHModelBase | |
buildConvexRepresentation(bool share_memory) | hpp::fcl::BVHModelBase | |
buildTree() | hpp::fcl::BVHModel< BV > | protectedvirtual |
bv_fitter | hpp::fcl::BVHModel< BV > | |
bv_splitter | hpp::fcl::BVHModel< BV > | |
BVHModel() | hpp::fcl::BVHModel< BV > | |
BVHModel(const BVHModel &other) | hpp::fcl::BVHModel< BV > | |
BVHModelBase() | hpp::fcl::BVHModelBase | |
BVHModelBase(const BVHModelBase &other) | hpp::fcl::BVHModelBase | |
bvs | hpp::fcl::BVHModel< BV > | protected |
clone() const | hpp::fcl::BVHModel< BV > | inlinevirtual |
CollisionGeometry() | hpp::fcl::CollisionGeometry | inline |
CollisionGeometry(const CollisionGeometry &other)=default | hpp::fcl::CollisionGeometry | |
computeCOM() const | hpp::fcl::BVHModelBase | inlinevirtual |
computeLocalAABB() | hpp::fcl::BVHModelBase | virtual |
computeMomentofInertia() const | hpp::fcl::BVHModelBase | inlinevirtual |
computeMomentofInertiaRelatedToCOM() const | hpp::fcl::CollisionGeometry | inlinevirtual |
computeVolume() const | hpp::fcl::BVHModelBase | inlinevirtual |
convex | hpp::fcl::BVHModelBase | |
cost_density | hpp::fcl::CollisionGeometry | |
deleteBVs() | hpp::fcl::BVHModel< BV > | protectedvirtual |
endModel() | hpp::fcl::BVHModelBase | |
endReplaceModel(bool refit=true, bool bottomup=true) | hpp::fcl::BVHModelBase | |
endUpdateModel(bool refit=true, bool bottomup=true) | hpp::fcl::BVHModelBase | |
getBV(unsigned int i) const | hpp::fcl::BVHModel< BV > | inline |
getBV(unsigned int i) | hpp::fcl::BVHModel< BV > | inline |
getModelType() const | hpp::fcl::BVHModelBase | inline |
getNodeType() const | hpp::fcl::BVHModel< BV > | inlinevirtual |
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual |
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual |
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual |
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual |
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual |
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual |
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual |
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual |
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual |
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual |
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual |
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual |
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual |
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual |
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual |
getNodeType() const | hpp::fcl::BVHModel< BV > | virtual |
getNumBVs() const | hpp::fcl::BVHModel< BV > | inline |
getObjectType() const | hpp::fcl::BVHModelBase | inlinevirtual |
getUserData() const | hpp::fcl::CollisionGeometry | inline |
isEqual(const CollisionGeometry &_other) const | hpp::fcl::BVHModel< BV > | inlineprivatevirtual |
isFree() const | hpp::fcl::CollisionGeometry | inline |
isNotEqual(const CollisionGeometry &other) const | hpp::fcl::CollisionGeometry | inlineprivatevirtual |
isOccupied() const | hpp::fcl::CollisionGeometry | inline |
isUncertain() const | hpp::fcl::CollisionGeometry | |
makeParentRelative() | hpp::fcl::BVHModel< BV > | inlinevirtual |
makeParentRelativeRecurse(int bv_id, Matrix3f &parent_axes, const Vec3f &parent_c) | hpp::fcl::BVHModel< BV > | inlineprotected |
makeParentRelativeRecurse(int bv_id, Matrix3f &parent_axes, const Vec3f &parent_c) | hpp::fcl::BVHModel< BV > | protected |
makeParentRelativeRecurse(int bv_id, Matrix3f &parent_axes, const Vec3f &parent_c) | hpp::fcl::BVHModel< BV > | protected |
makeParentRelativeRecurse(int bv_id, Matrix3f &parent_axes, const Vec3f &parent_c) | hpp::fcl::BVHModel< BV > | protected |
makeParentRelativeRecurse(int bv_id, Matrix3f &parent_axes, const Vec3f &parent_c) | hpp::fcl::BVHModel< BV > | protected |
makeParentRelativeRecurse(int bv_id, Matrix3f &parent_axes, const Vec3f &parent_c) | hpp::fcl::BVHModel< BV > | protected |
makeParentRelativeRecurse(int bv_id, Matrix3f &parent_axes, const Vec3f &parent_c) | hpp::fcl::BVHModel< BV > | protected |
memUsage(const bool msg) const | hpp::fcl::BVHModel< BV > | virtual |
num_bvs | hpp::fcl::BVHModel< BV > | protected |
num_bvs_allocated | hpp::fcl::BVHModel< BV > | protected |
num_tris | hpp::fcl::BVHModelBase | |
num_tris_allocated | hpp::fcl::BVHModelBase | protected |
num_vertex_updated | hpp::fcl::BVHModelBase | protected |
num_vertices | hpp::fcl::BVHModelBase | |
num_vertices_allocated | hpp::fcl::BVHModelBase | protected |
operator!=(const CollisionGeometry &other) const | hpp::fcl::CollisionGeometry | inline |
operator==(const CollisionGeometry &other) const | hpp::fcl::CollisionGeometry | inline |
prev_vertices | hpp::fcl::BVHModelBase | |
primitive_indices | hpp::fcl::BVHModel< BV > | protected |
recursiveBuildTree(int bv_id, unsigned int first_primitive, unsigned int num_primitives) | hpp::fcl::BVHModel< BV > | protected |
recursiveRefitTree_bottomup(int bv_id) | hpp::fcl::BVHModel< BV > | protected |
refitTree(bool bottomup) | hpp::fcl::BVHModel< BV > | protectedvirtual |
refitTree_bottomup() | hpp::fcl::BVHModel< BV > | protected |
refitTree_topdown() | hpp::fcl::BVHModel< BV > | protected |
replaceSubModel(const std::vector< Vec3f > &ps) | hpp::fcl::BVHModelBase | |
replaceTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) | hpp::fcl::BVHModelBase | |
replaceVertex(const Vec3f &p) | hpp::fcl::BVHModelBase | |
setUserData(void *data) | hpp::fcl::CollisionGeometry | inline |
threshold_free | hpp::fcl::CollisionGeometry | |
threshold_occupied | hpp::fcl::CollisionGeometry | |
tri_indices | hpp::fcl::BVHModelBase | |
updateSubModel(const std::vector< Vec3f > &ps) | hpp::fcl::BVHModelBase | |
updateTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) | hpp::fcl::BVHModelBase | |
updateVertex(const Vec3f &p) | hpp::fcl::BVHModelBase | |
user_data | hpp::fcl::CollisionGeometry | |
vertices | hpp::fcl::BVHModelBase | |
~BVHModel() | hpp::fcl::BVHModel< BV > | inline |
~BVHModelBase() | hpp::fcl::BVHModelBase | inlinevirtual |
~CollisionGeometry() | hpp::fcl::CollisionGeometry | inlinevirtual |