Triangle stores the points instead of only indices of points. More...
#include <geometric_shapes.h>

Public Member Functions | |
| virtual TriangleP * | clone () const |
| Clone *this into a new TriangleP. More... | |
| void | computeLocalAABB () |
| virtual function of compute AABB in local coordinate More... | |
| NODE_TYPE | getNodeType () const |
| get the node type More... | |
| TriangleP () | |
| TriangleP (const TriangleP &other) | |
| TriangleP (const Vec3f &a_, const Vec3f &b_, const Vec3f &c_) | |
Public Member Functions inherited from hpp::fcl::ShapeBase | |
| OBJECT_TYPE | getObjectType () const |
| Get object type: a geometric shape. More... | |
| ShapeBase & | operator= (const ShapeBase &other)=default |
| ShapeBase () | |
| ShapeBase (const ShapeBase &other) | |
| More... | |
| virtual | ~ShapeBase () |
Public Member Functions inherited from hpp::fcl::CollisionGeometry | |
| CollisionGeometry () | |
| CollisionGeometry (const CollisionGeometry &other)=default | |
| Copy constructor. More... | |
| virtual Vec3f | computeCOM () const |
| compute center of mass More... | |
| virtual Matrix3f | computeMomentofInertia () const |
| compute the inertia matrix, related to the origin More... | |
| virtual Matrix3f | computeMomentofInertiaRelatedToCOM () const |
| compute the inertia matrix, related to the com More... | |
| virtual FCL_REAL | computeVolume () const |
| compute the volume More... | |
| void * | getUserData () const |
| get user data in geometry More... | |
| bool | isFree () const |
| whether the object is completely free More... | |
| bool | isOccupied () const |
| whether the object is completely occupied More... | |
| bool | isUncertain () const |
| whether the object has some uncertainty More... | |
| bool | operator!= (const CollisionGeometry &other) const |
| Difference operator. More... | |
| bool | operator== (const CollisionGeometry &other) const |
| Equality operator. More... | |
| void | setUserData (void *data) |
| set user data in geometry More... | |
| virtual | ~CollisionGeometry () |
Public Attributes | |
| Vec3f | a |
| Vec3f | b |
| Vec3f | c |
Public Attributes inherited from hpp::fcl::CollisionGeometry | |
| Vec3f | aabb_center |
| AABB center in local coordinate. More... | |
| AABB | aabb_local |
| AABB in local coordinate, used for tight AABB when only translation transform. More... | |
| FCL_REAL | aabb_radius |
| AABB radius. More... | |
| FCL_REAL | cost_density |
| collision cost for unit volume More... | |
| FCL_REAL | threshold_free |
| threshold for free (<= is free) More... | |
| FCL_REAL | threshold_occupied |
| threshold for occupied ( >= is occupied) More... | |
| void * | user_data |
| pointer to user defined data specific to this object More... | |
Private Member Functions | |
| virtual bool | isEqual (const CollisionGeometry &_other) const |
| equal operator with another object of derived type. More... | |
Triangle stores the points instead of only indices of points.
Definition at line 71 of file shape/geometric_shapes.h.