#include <hpp/fcl/fwd.hh>
#include <hpp/fcl/config.hh>
#include <hpp/fcl/BV/OBBRSS.h>
#include <hpp/fcl/BVH/BVH_model.h>
Go to the source code of this file.
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HPP_FCL_DLLAPI void | hpp::fcl::internal::buildMesh (const fcl::Vec3f &scale, const aiScene *scene, unsigned vertices_offset, TriangleAndVertices &tv) |
| Recursive procedure for building a mesh. More...
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template<class BoundingVolume > |
void | hpp::fcl::loadPolyhedronFromResource (const std::string &resource_path, const fcl::Vec3f &scale, const shared_ptr< BVHModel< BoundingVolume > > &polyhedron) |
| Read a mesh file and convert it to a polyhedral mesh. More...
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template<class BoundingVolume > |
void | hpp::fcl::internal::meshFromAssimpScene (const fcl::Vec3f &scale, const aiScene *scene, const shared_ptr< BVHModel< BoundingVolume > > &mesh) |
| Convert an assimp scene to a mesh. More...
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