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Pose3 | gtsam::gtsam2openGL (const Pose3 &PoseGTSAM) |
| This function converts a GTSAM camera pose to an openGL camera pose. More...
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Pose3 | gtsam::gtsam2openGL (const Rot3 &R, double tx, double ty, double tz) |
| This function converts a GTSAM camera pose to an openGL camera pose. More...
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Values | gtsam::initialCamerasAndPointsEstimate (const SfmData &db) |
| This function creates initial values for cameras and points from db. More...
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Values | gtsam::initialCamerasEstimate (const SfmData &db) |
| This function creates initial values for cameras from db. More...
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Pose3 | gtsam::openGL2gtsam (const Rot3 &R, double tx, double ty, double tz) |
| This function converts an openGL camera pose to an GTSAM camera pose. More...
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SfmData | gtsam::readBal (const std::string &filename) |
| This function parses a "Bundle Adjustment in the Large" (BAL) file and returns the data as a SfmData structure. Mainly used by wrapped code. More...
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bool | gtsam::writeBAL (const std::string &filename, const SfmData &data) |
| This function writes a "Bundle Adjustment in the Large" (BAL) file from a SfmData structure. More...
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bool | gtsam::writeBALfromValues (const std::string &filename, const SfmData &data, const Values &values) |
| This function writes a "Bundle Adjustment in the Large" (BAL) file from a SfmData structure and a value structure (measurements are the same as the SfM input data, while camera poses and values are read from Values) More...
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Data structure for dealing with Structure from Motion data.
- Date
- January 2022
- Author
- Frank dellaert
Definition in file SfmData.h.