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48 double segmentSqrDistance(
const Vector3<double>& from,
const Vector3<double>& to,
const Vector3<double>& p, Vector3<double>& nearest);
52 bool projectInTriangle(
const Vector3<double>& p1,
const Vector3<double>& p2,
const Vector3<double>& p3,
const Vector3<double>& normal,
const Vector3<double>& p);
57 const Vector3<double>& P1,
const Vector3<double>& P2,
const Vector3<double>& P3, Vector3<double>* contact_points,
double* penetration_depth, Vector3<double>* normal_);
62 const Vector3<double>& P1,
const Vector3<double>& P2,
const Vector3<double>& P3,
68 const Vector3<double>& P1,
const Vector3<double>& P2,
const Vector3<double>& P3,
69 double* dist, Vector3<double>* p1, Vector3<double>* p2);
74 const Vector3<double>& P1,
const Vector3<double>& P2,
const Vector3<double>& P3,
const Transform3<double>& tf2,
75 double* dist, Vector3<double>* p1, Vector3<double>* p2);
template class FCL_EXPORT Sphere< double >
template bool projectInTriangle(const Vector3< double > &p1, const Vector3< double > &p2, const Vector3< double > &p3, const Vector3< double > &normal, const Vector3< double > &p)
template bool sphereTriangleIntersect(const Sphere< double > &s, const Transform3< double > &tf, const Vector3< double > &P1, const Vector3< double > &P2, const Vector3< double > &P3, Vector3< double > *contact_points, double *penetration_depth, Vector3< double > *normal_)
template bool sphereTriangleDistance(const Sphere< double > &sp, const Transform3< double > &tf, const Vector3< double > &P1, const Vector3< double > &P2, const Vector3< double > &P3, double *dist)
template double segmentSqrDistance(const Vector3< double > &from, const Vector3< double > &to, const Vector3< double > &p, Vector3< double > &nearest)
fcl
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autogenerated on Tue Dec 5 2023 03:40:49