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template bool | fcl::detail::projectInTriangle (const Vector3< double > &p1, const Vector3< double > &p2, const Vector3< double > &p3, const Vector3< double > &normal, const Vector3< double > &p) |
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template double | fcl::detail::segmentSqrDistance (const Vector3< double > &from, const Vector3< double > &to, const Vector3< double > &p, Vector3< double > &nearest) |
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template bool | fcl::detail::sphereTriangleDistance (const Sphere< double > &sp, const Transform3< double > &tf, const Vector3< double > &P1, const Vector3< double > &P2, const Vector3< double > &P3, double *dist) |
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template bool | fcl::detail::sphereTriangleDistance (const Sphere< double > &sp, const Transform3< double > &tf, const Vector3< double > &P1, const Vector3< double > &P2, const Vector3< double > &P3, double *dist, Vector3< double > *p1, Vector3< double > *p2) |
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template bool | fcl::detail::sphereTriangleDistance (const Sphere< double > &sp, const Transform3< double > &tf1, const Vector3< double > &P1, const Vector3< double > &P2, const Vector3< double > &P3, const Transform3< double > &tf2, double *dist, Vector3< double > *p1, Vector3< double > *p2) |
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template bool | fcl::detail::sphereTriangleIntersect (const Sphere< double > &s, const Transform3< double > &tf, const Vector3< double > &P1, const Vector3< double > &P2, const Vector3< double > &P3, Vector3< double > *contact_points, double *penetration_depth, Vector3< double > *normal_) |
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