shape_distance_traversal_node-inl.h
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35 
38 #ifndef FCL_TRAVERSAL_SHAPEDISTANCETRAVERSALNODE_INL_H
39 #define FCL_TRAVERSAL_SHAPEDISTANCETRAVERSALNODE_INL_H
40 
42 
43 namespace fcl
44 {
45 
46 namespace detail
47 {
48 
49 //==============================================================================
50 template <typename Shape1, typename Shape2, typename NarrowPhaseSolver>
53 {
54  model1 = nullptr;
55  model2 = nullptr;
56 
57  nsolver = nullptr;
58 }
59 
60 //==============================================================================
61 template <typename Shape1, typename Shape2, typename NarrowPhaseSolver>
62 typename Shape1::S
64 {
65  return -1; // should not be used
66 }
67 
68 //==============================================================================
69 template <typename Shape1, typename Shape2, typename NarrowPhaseSolver>
71  int, int) const
72 {
73  using S = typename Shape1::S;
74 
75  S distance;
76  // NOTE(JS): The closest points are set to zeros in order to suppress the
77  // maybe-uninitialized warning. It seems the warnings occur since
78  // NarrowPhaseSolver::shapeDistance() conditionally set the closest points.
79  // If this wasn't intentional then please remove the initialization of the
80  // closest points, and change the function NarrowPhaseSolver::shapeDistance()
81  // to always set the closest points.
82  Vector3<S> closest_p1 = Vector3<S>::Zero();
83  Vector3<S> closest_p2 = Vector3<S>::Zero();
84 
85  if (this->request.enable_signed_distance == true)
86  {
87  nsolver->shapeSignedDistance(*model1, this->tf1, *model2, this->tf2, &distance, &closest_p1, &closest_p2);
88  }
89  else
90  {
91  nsolver->shapeDistance(*model1, this->tf1, *model2, this->tf2, &distance, &closest_p1, &closest_p2);
92  }
93 
94  this->result->update(
95  distance,
96  model1,
97  model2,
100  closest_p1,
101  closest_p2);
102 }
103 
104 //==============================================================================
105 template <typename Shape1, typename Shape2, typename NarrowPhaseSolver>
108  const Shape1& shape1,
110  const Shape2& shape2,
112  const NarrowPhaseSolver* nsolver,
115 {
116  node.request = request;
117  node.result = &result;
118 
119  node.model1 = &shape1;
120  node.tf1 = tf1;
121  node.model2 = &shape2;
122  node.tf2 = tf2;
123  node.nsolver = nsolver;
124 
125  return true;
126 }
127 
128 } // namespace detail
129 } // namespace fcl
130 
131 #endif
fcl::DistanceRequest
request to the distance computation
Definition: distance_request.h:52
fcl::detail::ShapeDistanceTraversalNode::BVTesting
S BVTesting(int, int) const
BV culling test in one BVTT node.
Definition: shape_distance_traversal_node-inl.h:63
fcl::Transform3
Eigen::Transform< S, 3, Eigen::Isometry > Transform3
Definition: types.h:91
fcl::detail::DistanceTraversalNodeBase
Node structure encoding the information required for distance traversal.
Definition: distance_traversal_node_base.h:53
fcl::detail::ShapeDistanceTraversalNode::model2
const Shape2 * model2
Definition: shape_distance_traversal_node.h:67
fcl::detail::DistanceTraversalNodeBase< Shape1::S >::request
DistanceRequest< Shape1::S > request
request setting for distance
Definition: distance_traversal_node_base.h:73
fcl::detail::TraversalNodeBase< Shape1::S >::tf1
Transform3< Shape1::S > tf1
configuation of first object
Definition: traversal_node_base.h:85
fcl::detail::ShapeDistanceTraversalNode::leafTesting
void leafTesting(int, int) const
Distance testing between leaves (two shapes)
Definition: shape_distance_traversal_node-inl.h:70
fcl::detail::DistanceTraversalNodeBase< Shape1::S >::result
DistanceResult< Shape1::S > * result
distance result kept during the traversal iteration
Definition: distance_traversal_node_base.h:76
fcl::detail::ShapeDistanceTraversalNode::nsolver
const NarrowPhaseSolver * nsolver
Definition: shape_distance_traversal_node.h:69
fcl::DistanceResult
distance result
Definition: distance_request.h:48
fcl::Vector3
Eigen::Matrix< S, 3, 1 > Vector3
Definition: types.h:70
fcl::detail::ShapeDistanceTraversalNode::S
typename Shape1::S S
Definition: shape_distance_traversal_node.h:56
shape_distance_traversal_node.h
fcl::detail::ShapeDistanceTraversalNode::model1
const Shape1 * model1
Definition: shape_distance_traversal_node.h:66
fcl::detail::initialize
template bool initialize(MeshCollisionTraversalNodeOBB< double > &node, const BVHModel< OBB< double >> &model1, const Transform3< double > &tf1, const BVHModel< OBB< double >> &model2, const Transform3< double > &tf2, const CollisionRequest< double > &request, CollisionResult< double > &result)
fcl::detail::distance
template void distance(DistanceTraversalNodeBase< double > *node, BVHFrontList *front_list, int qsize)
fcl::detail::ShapeDistanceTraversalNode
Traversal node for distance between two shapes.
Definition: shape_distance_traversal_node.h:52
fcl::detail::TraversalNodeBase< Shape1::S >::tf2
Transform3< Shape1::S > tf2
configuration of second object
Definition: traversal_node_base.h:88
fcl
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
fcl::detail::ShapeDistanceTraversalNode::ShapeDistanceTraversalNode
ShapeDistanceTraversalNode()
Definition: shape_distance_traversal_node-inl.h:52


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autogenerated on Tue Dec 5 2023 03:40:48