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template bool | fcl::detail::boxPlaneIntersect (const Box< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts) |
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template bool | fcl::detail::capsulePlaneIntersect (const Capsule< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2) |
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template bool | fcl::detail::capsulePlaneIntersect (const Capsule< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts) |
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template bool | fcl::detail::conePlaneIntersect (const Cone< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts) |
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template bool | fcl::detail::convexPlaneIntersect (const Convex< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, Vector3< double > *contact_points, double *penetration_depth, Vector3< double > *normal) |
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template bool | fcl::detail::cylinderPlaneIntersect (const Cylinder< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2) |
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template bool | fcl::detail::cylinderPlaneIntersect (const Cylinder< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts) |
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template bool | fcl::detail::ellipsoidPlaneIntersect (const Ellipsoid< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts) |
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template bool | fcl::detail::planeIntersect (const Plane< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts) |
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template<> |
FCL_EXPORT double | fcl::detail::planeIntersectTolerance () |
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template bool | fcl::detail::planeTriangleIntersect (const Plane< double > &s1, const Transform3< double > &tf1, const Vector3< double > &P1, const Vector3< double > &P2, const Vector3< double > &P3, const Transform3< double > &tf2, Vector3< double > *contact_points, double *penetration_depth, Vector3< double > *normal) |
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template bool | fcl::detail::spherePlaneIntersect (const Sphere< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts) |
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