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template<typename BV > |
BV::S | fcl::detail::BVHDistance (const CollisionGeometry< typename BV::S > *o1, const Transform3< typename BV::S > &tf1, const CollisionGeometry< typename BV::S > *o2, const Transform3< typename BV::S > &tf2, const DistanceRequest< typename BV::S > &request, DistanceResult< typename BV::S > &result) |
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template<typename BV , typename NarrowPhaseSolver > |
BV::S | fcl::detail::BVHDistance (const CollisionGeometry< typename BV::S > *o1, const Transform3< typename BV::S > &tf1, const CollisionGeometry< typename BV::S > *o2, const Transform3< typename BV::S > &tf2, const NarrowPhaseSolver *nsolver, const DistanceRequest< typename BV::S > &request, DistanceResult< typename BV::S > &result) |
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template<typename OrientedMeshShapeDistanceTraversalNode , typename BV , typename Shape , typename NarrowPhaseSolver > |
Shape::S | fcl::detail::orientedBVHShapeDistance (const CollisionGeometry< typename Shape::S > *o1, const Transform3< typename Shape::S > &tf1, const CollisionGeometry< typename Shape::S > *o2, const Transform3< typename Shape::S > &tf2, const NarrowPhaseSolver *nsolver, const DistanceRequest< typename Shape::S > &request, DistanceResult< typename Shape::S > &result) |
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template<typename OrientedMeshDistanceTraversalNode , typename BV > |
BV::S | fcl::detail::orientedMeshDistance (const CollisionGeometry< typename BV::S > *o1, const Transform3< typename BV::S > &tf1, const CollisionGeometry< typename BV::S > *o2, const Transform3< typename BV::S > &tf2, const DistanceRequest< typename BV::S > &request, DistanceResult< typename BV::S > &result) |
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template<typename Shape1 , typename Shape2 , typename NarrowPhaseSolver > |
Shape1::S | fcl::detail::ShapeShapeDistance (const CollisionGeometry< typename Shape1::S > *o1, const Transform3< typename Shape1::S > &tf1, const CollisionGeometry< typename Shape1::S > *o2, const Transform3< typename Shape1::S > &tf2, const NarrowPhaseSolver *nsolver, const DistanceRequest< typename Shape1::S > &request, DistanceResult< typename Shape1::S > &result) |
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