Setting up Problems and Solvers¶
To solve motion plans with EXOTica, we create a problem, send it to the solver and then solve said problem. We will look now in more detail about setting up problems, solvers.
Here we will run through the initialization of a problem, setting up problems, solvers and solving for motion plans. If you prefer to initialize using XML, skip to the problem setup part of the tutorial.
For this tutorial, we will use the generic.cpp example file as a guide. The code is displayed below.
#include <exotica_core/exotica_core.h>
// Manual initialization requires dependency on specific solvers and task maps:
#include <exotica_ik_solver/IKSolver_initializer.h>
#include <task_map/EffFrame_initializer.h>
using namespace exotica;
void run()
{
Server::InitRos(std::sharedPtr<ros::NodeHandle>(new ros::NodeHandle("~")));
// Scene using joint group 'arm'
SceneInitializer scene("MyScene", "arm", false, "", "{exotica_examples}/resources/robots/lwr_simplified.urdf", "{exotica_examples}/resources/robots/lwr_simplified.srdf");
// End-effector task map with two position frames
EffFrameInitializer map("Position", false,
{FrameInitializer("lwr_arm_6_link", Eigen::VectorTransform(0, 0, 0, 0.7071067811865476, -4.3297802811774664e-17, 0.7071067811865475, 4.3297802811774664e-17))});
// Create a task using the map above (goal will be specified later)
Eigen::VectorXd W(7);
W << 7, 6, 5, 4, 3, 2, 1;
UnconstrainedEndPoseProblemInitializer problem("MyProblem", scene, false, {map}, W);
IKSolverInitializer solver("MySolver");
solver.C = 1e-3;
solver.MaxIterations = 1;
solver.MaxStep = 0.1;
HIGHLIGHT_NAMED("ManualLoader", "Loaded from a hardcoded specialized initializer.");
// Initialize
PlanningProblemPtr any_problem = Setup::CreateProblem(problem);
MotionSolverPtr any_solver = Setup::CreateSolver(solver);
// Assign the problem to the solver
any_solver->SpecifyProblem(any_problem);
UnconstrainedEndPoseProblemPtr my_problem = std::static_pointer_cast<UnconstrainedEndPoseProblem>(any_problem);
// Create the initial configuration
Eigen::VectorXd q = Eigen::VectorXd::Zero(any_problem->N);
Eigen::MatrixXd solution;
ROS_INFO_STREAM("Calling solve() in an infinite loop");
double t = 0.0;
ros::Rate loop_rate(500.0);
ros::WallTime init_time = ros::WallTime::now();
while (ros::ok())
{
ros::WallTime start_time = ros::WallTime::now();
// Update the goal if necessary
// e.g. figure eight
t = ros::Duration((ros::WallTime::now() - init_time).toSec()).toSec();
my_problem->y = {0.6,
-0.1 + sin(t * 2.0 * M_PI * 0.5) * 0.1,
0.5 + sin(t * M_PI * 0.5) * 0.2, 0, 0, 0};
// Solve the problem using the IK solver
my_problem->setStartState(q);
any_solver->Solve(solution);
double time = ros::Duration((ros::WallTime::now() - start_time).toSec()).toSec();
ROS_INFO_STREAM_THROTTLE(0.5, "Finished solving in " << time << "s. Solution [" << solution << "]");
q = solution.row(solution.rows() - 1);
my_problem->Update(q);
my_problem->getScene()->GetKinematicTree().publishFrames();
ros::spinOnce();
loop_rate.sleep();
}
// All classes will be destroyed at this point.
}
int main(int argc, char **argv)
{
ros::init(argc, argv, "ExoticaManualInitializationExampleNode");
ROS_INFO_STREAM("Started");
// Run demo code
run();
// Clean up
// Run this only after all the exoica classes have been disposed of!
Setup::Destroy();
}
CODE EXPLAINED
Including Solvers and Task Maps¶
In this tutorial we will be setting up an UnconstrainedEndPoseProblem
and
solving it using an IKSolver using the EffFrame
task map. To do this we
need to include the correct header files:
#include <exotica_core/exotica_core.h>
// Manual initialization requires dependency on specific solvers and task maps:
#include <exotica_ik_solver/IKSolver_initializer.h>
#include <task_map/EffFrame_initializer.h>
Problem definitions are handled in the exotica/Exotica.h
header, so we only need to
include the IKSolverInitializer
and EffFrameInitializer
.
To use other solvers and task maps just include the appropriate headers in the same format.
ROS Initialization¶
ROS can either be set up manually or you can use the EXOTica Server.
To use the EXOTica Server, it needs to be setup using the InitRos
:
Server::InitRos(std::sharedPtr<ros::NodeHandle>(new ros::NodeHandle("~")));
Where we provide a name for the ROS node (here we give the name “~”)
Scene Setup¶
To construct a problem, we first need a Scene
, a map
and parameters.
Here we set up the Scene:
// Scene using joint group 'arm'
SceneInitializer scene("MyScene", "arm", false, "", "{exotica_examples}/resources/robots/lwr_simplified.urdf", "
Where we give the SceneInitializer a name (“MyScene”), the name of the joint group (“arm”) which is the same name as the group in the SRDF file. This is followed by the debug argument, robot description and the path to the URDF file.
Map Setup¶
Next up for the problem setup is the map setup. Here we are interested solving an end effector planning problem, so we require an end effector mapping.
Here we have the option of specifying an interest in the end effector position using the EffPositionInitializer, the orientation of the end effector using the EffOrientationInitializer or both, using the EffFrameInitializer. Let’s try the EffFrame map, where specify a goal for both the position and orientation of the end effector
EffFrameInitializer map("Position", false, {FrameInitializer("lwr_arm_6_link", Eigen::VectorTransform(0, 0, 0, 0.7071067811865476, -4.3297802811774664e-17, 0.7071067811865475, 4.3297802811774664e-17))});
Where we pass in:
- Name of the task map ( here we use “Position”)
- Debug argument
- FrameInitializer
- Name of the end effector link (here we use “lwr_arm_6_link” for the lwr_simplified arm)
- Optional offset from that link
Problem and Solver Initialization¶
Now we have the Scene and Map(s) (multiple maps can be added) initialized, we can set up the problem. First we need to create an initializer:
UnconstrainedEndPoseProblemInitializer problem("MyProblem", scene, false, {map}, W);
To do this, we simply call the initializer for the problem we want, giving the initializer a name (here we use “problem”), then giving the problem a name (here: “MyProblem”). Then pass the scene, a debug argument, the map and the parameter (here: “W” as a cost cost weighting for the motion of each joint).
We can then create the initializer for the solver. To do this, we can simply name (“solver”) and create an initializer, give the solver itself a name (“MySolver”) then set the parameters later:
IKSolverInitializer solver("MySolver");
solver.C = 1e-3;
solver.MaxIterations = 1;
solver.MaxStep = 0.1;
or parameters can be set in arguments to the initializer. See initialization files for details of each solver’s options.
The next step is to send the problem and solver to the Planning and Motion Solver pointer containers. Here use the name of the initializer, not the names of the problems and solvers.
PlanningProblemPtr any_problem = Setup::CreateProblem(problem);
MotionSolverPtr any_solver = Setup::CreateSolver(solver);
Sending Problem to Solvers¶
We now have our problem set up, containing all the information about the robot, task etc. and we have a solver setup, waiting to solve some motion plans, but they don’t know about each other. Let’s now send the problem to the solver:
any_solver->SpecifyProblem(any_problem);
UnconstrainedEndPoseProblemPtr my_problem = std::static_pointer_cast<UnconstrainedEndPoseProblem>(any_problem);
When sending the problem to the solver, we use the pointers we created in the last step, named: “any_problem” and “any_solver”:
any_solver->SpecifyProblem(any_problem);
Finally, we pop the problem back into a specific problem pointer to be used later:
UnconstrainedEndPoseProblemPtr my_problem = std::static_pointer_cast<UnconstrainedEndPoseProblem>(any_problem);
This procedure applies to all problems and solvers, but the parameters for each will vary. Please refer to the initialization files for setup details for each.
Also, multiple problems can be initialized and sent to solvers in a single script, they just need unique names to do so.
And that’s the problem set up. We can now start to use EXOTica to solve motion plans, which we will look at in the next tutorial.