21 glClearColor((GLclampf)
v[0], (GLclampf)
v[1], (GLclampf)
v[2], (GLclampf)
v[3]);
32 glOrtho((GLdouble)left, (GLdouble)right, (GLdouble)bottom, (GLdouble)top,
33 (GLdouble)near, (GLdouble)far);
39 glOrtho((GLdouble)
v[0], (GLdouble)
v[1], (GLdouble)
v[2], (GLdouble)
v[3],
40 (GLdouble)
v[4], (GLdouble)
v[5]);
46 glRotatef((GLfloat)
v[0], (GLfloat)
v[1], (GLfloat)
v[2], (GLfloat)
v[3]);
52 glTranslatef((GLfloat)
v[0], (GLfloat)
v[1], (GLfloat)
v[2]);
67 glClipPlane((GLenum)pl, d_eqn);
73 gluPerspective((GLdouble)
v[0], (GLdouble)
v[1],
74 (GLdouble)
v[2], (GLdouble)
v[3]);
80 gluLookAt((GLdouble)
v[0], (GLdouble)
v[1], (GLdouble)
v[2],
81 (GLdouble)
v[3], (GLdouble)
v[4], (GLdouble)
v[5],
82 (GLdouble)
v[6], (GLdouble)
v[7], (GLdouble)
v[8]);
92 if ( fn2 != 0 ) addr = addr | (fn2 & 0x0000ffff);
93 gluTessCallback((GLUtriangulatorObj *)tobj, (GLenum)which,
94 (
void (*)()) ( addr ));
100 glClearAccum((GLfloat)
v[0], (GLfloat)
v[1], (GLfloat)
v[2], (GLfloat)
v[3]);
107 glAccum((GLenum)op, (GLfloat)
v[0]);
114 gluDisk((GLUquadricObj *)qobj, (GLdouble)
v[0], (GLdouble)
v[1],
115 (GLint)
v[2], (GLint)
v[3]);
122 gluPartialDisk((GLUquadricObj *)qobj, (GLdouble)
v[0], (GLdouble)
v[1],
123 (GLint)
v[2], (GLint)
v[3], (GLdouble)
v[4], (GLdouble)
v[5]);
129 glScalef((GLfloat)
v[0], (GLfloat)
v[1], (GLfloat)
v[2]);
137 gluNurbsProperty((GLUnurbsObj *)nobj, (GLenum)property, (GLfloat)*value);
143 glMapGrid2f((GLint)
v[0], (GLfloat)
v[1], (GLfloat)
v[2],
144 (GLint)
v[3], (GLfloat)
v[4], (GLfloat)
v[5]);
153 glBitmap((GLsizei)w, (GLsizei)h,
154 (GLfloat)
v[0], (GLfloat)
v[1], (GLfloat)
v[2], (GLfloat)
v[3],
163 glMap1f((GLenum)target, (GLfloat)args[0], (GLfloat)args[1],
164 (GLint)args[2], (GLint)args[3], (GLfloat *)points);
172 glMap2f((GLenum)target,
173 (GLfloat)args[0], (GLfloat)args[1], (GLint)args[2], (GLint)args[3],
174 (GLfloat)args[4], (GLfloat)args[5], (GLint)args[6], (GLint)args[7],
181 glFrustum((GLdouble)
v[0], (GLdouble)
v[1], (GLdouble)
v[2],
182 (GLdouble)
v[3], (GLdouble)
v[4], (GLdouble)
v[5]);
188 gluOrtho2D((GLdouble)
v[0], (GLdouble)
v[1], (GLdouble)
v[2], (GLdouble)
v[3]);
194 glPointSize((GLfloat)
v[0]);
200 glClearIndex((GLfloat)
v[0]);
213 if (!(i = (
void *) malloc(len))) {
214 perror(
"alloctessinfo: malloc");
219 printf(
"alloctessinfo: received vert: %05.3f %05.3f %05.3f tcoord[%d]: %05.3f %05.3f ncoord[%d]: %05.3f %05.3f %05.3f\n",
256 glDepthRange((GLclampd)clamp[0], (GLclampd)clamp[1]);
263 glPolygonOffsetEXT((GLfloat)
v[0], (GLfloat)
v[1]);
267 #if (WORD_SIZE == 64)
268 void glPointSized (
double d) {
269 glPointSize((
float)d);
271 void glLineWidthd (
double d) {
272 glLineWidth((
float)d);
274 void gluNurbsPropertyd(GLUnurbs* nurb, GLenum property,
double value) {
275 gluNurbsProperty(nurb, property, (GLfloat)value);