#include <ScriptProperties.hpp>
Public Attributes | |
ProcessorType | processor = ProcessorType::LEON_CSS |
std::string | scriptName = "<script>" |
std::string | scriptUri |
Additional Inherited Members | |
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virtual std::unique_ptr< Properties > | clone () const override |
virtual void | serialize (std::vector< std::uint8_t > &data, SerializationType type=SerializationType::LIBNOP) const override |
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virtual std::unique_ptr< Properties > | clone () const =0 |
virtual | ~Properties ()=default |
Specify ScriptProperties options such as script uri, script name, ...
Definition at line 12 of file ScriptProperties.hpp.
ProcessorType dai::ScriptProperties::processor = ProcessorType::LEON_CSS |
Which processor should execute the script
Definition at line 26 of file ScriptProperties.hpp.
std::string dai::ScriptProperties::scriptName = "<script>" |
Name of script
Definition at line 21 of file ScriptProperties.hpp.
std::string dai::ScriptProperties::scriptUri |
Uri which points to actual script
Definition at line 16 of file ScriptProperties.hpp.