Asset is identified with string key and can store arbitrary binary data.
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#include <AssetManager.hpp>
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| std::uint32_t | alignment = 1 |
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| std::vector< std::uint8_t > | data |
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| const std::string | key |
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Asset is identified with string key and can store arbitrary binary data.
Definition at line 15 of file AssetManager.hpp.
◆ Asset() [1/2]
◆ Asset() [2/2]
| dai::Asset::Asset |
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std::string |
k | ) |
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inlineexplicit |
◆ getRelativeUri()
| std::string dai::Asset::getRelativeUri |
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◆ alignment
| std::uint32_t dai::Asset::alignment = 1 |
◆ data
| std::vector<std::uint8_t> dai::Asset::data |
◆ key
| const std::string dai::Asset::key |
The documentation for this struct was generated from the following files: