Point3f.hpp
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1 #pragma once
2 
3 // std
4 #include <cstdint>
5 
6 // project
8 
9 namespace dai {
10 
16 struct Point3f {
17  Point3f() = default;
18  Point3f(float x, float y, float z) : x(x), y(y), z(z) {}
19  float x = 0, y = 0, z = 0;
20 };
21 
23 
24 } // namespace dai
dai::Point3f::y
float y
Definition: Point3f.hpp:19
dai::DEPTHAI_SERIALIZE_EXT
DEPTHAI_SERIALIZE_EXT(CameraSensorConfig, width, height, minFps, maxFps, fov, type)
dai::Point3f::x
float x
Definition: Point3f.hpp:19
dai::Point3f::z
float z
Definition: Point3f.hpp:19
dai::Point3f::Point3f
Point3f(float x, float y, float z)
Definition: Point3f.hpp:18
Serialization.hpp
dai::Point3f
Definition: Point3f.hpp:16
dai::Point3f::Point3f
Point3f()=default
dai
Definition: CameraExposureOffset.hpp:6


depthai
Author(s): Martin Peterlin
autogenerated on Sat Mar 22 2025 02:58:19