ConvexDecomposition::Vector3d< Type > Member List

This is the complete list of members for ConvexDecomposition::Vector3d< Type >, including all inherited members.

AngleAxis(Type angle, const Vector3d< Type > &axis)ConvexDecomposition::Vector3d< Type >inline
Area(const Vector3d< Type > &p1, const Vector3d< Type > &p2) constConvexDecomposition::Vector3d< Type >inline
BinaryEqual(const Vector3d< double > &p) constConvexDecomposition::Vector3d< Type >inline
BinaryEqual(const Vector3d< int > &p) constConvexDecomposition::Vector3d< Type >inline
ComputeNormal(const Vector3d< double > &A, const Vector3d< double > &B, const Vector3d< double > &C)ConvexDecomposition::Vector3d< Type >inline
ComputePlane(const Vector3d< double > &A, const Vector3d< double > &B, const Vector3d< double > &C)ConvexDecomposition::Vector3d< Type >inline
Concave(const Vector3d< double > &a, const Vector3d< double > &b)ConvexDecomposition::Vector3d< Type >inline
Cross(const Vector3d< Type > &other) constConvexDecomposition::Vector3d< Type >inline
Cross(const Vector3d< Type > &a, const Vector3d< Type > &b)ConvexDecomposition::Vector3d< Type >inline
Distance(const Vector3d< Type > &a) constConvexDecomposition::Vector3d< Type >inline
Distance2(const Vector3d< Type > &a) constConvexDecomposition::Vector3d< Type >inline
DistanceXY(const Vector3d< Type > &a) constConvexDecomposition::Vector3d< Type >inline
Dot(const Vector3d< Type > &a) constConvexDecomposition::Vector3d< Type >inline
FastDistance(const Vector3d< Type > &a) constConvexDecomposition::Vector3d< Type >inline
FasterDistance(const Vector3d< Type > &a) constConvexDecomposition::Vector3d< Type >inline
FasterLength(void) constConvexDecomposition::Vector3d< Type >inline
FasterMagnitude(void) constConvexDecomposition::Vector3d< Type >inline
FasterNormalize(void)ConvexDecomposition::Vector3d< Type >inline
FastLength(void) constConvexDecomposition::Vector3d< Type >inline
FastMagnitude(void) constConvexDecomposition::Vector3d< Type >inline
FastNormalize(void)ConvexDecomposition::Vector3d< Type >inline
Get(Type *v) constConvexDecomposition::Vector3d< Type >inline
GetX(void) constConvexDecomposition::Vector3d< Type >inline
GetY(void) constConvexDecomposition::Vector3d< Type >inline
GetZ(void) constConvexDecomposition::Vector3d< Type >inline
Interpolate(const Vector3d< double > &from, const Vector3d< double > &to, double offset)ConvexDecomposition::Vector3d< Type >inline
IsSame(const Vector3d< double > &v, double epsilon) constConvexDecomposition::Vector3d< Type >inline
Length(void) constConvexDecomposition::Vector3d< Type >inline
Length2(void) constConvexDecomposition::Vector3d< Type >inline
Lerp(const Vector3d< Type > &from, const Vector3d< Type > &to, double slerp)ConvexDecomposition::Vector3d< Type >inline
Magnitude(void) constConvexDecomposition::Vector3d< Type >inline
NearestPointInLine(const Vector3d< Type > &point, const Vector3d< Type > &line0, const Vector3d< Type > &line1)ConvexDecomposition::Vector3d< Type >inline
NearestPointInLineSegment(const Vector3d< Type > &point, const Vector3d< Type > &line0, const Vector3d< Type > &line1)ConvexDecomposition::Vector3d< Type >inline
NearestPointInPlane(const Vector3d< Type > &point, const Vector3d< Type > &triangle0, const Vector3d< Type > &triangle1, const Vector3d< Type > &triangle2)ConvexDecomposition::Vector3d< Type >inline
NearestPointInPlane(const Vector3d< Type > &point, const Vector3d< Type > &planePoint, const Vector3d< Type > &planeNormal)ConvexDecomposition::Vector3d< Type >inline
NearestPointInTriangle(const Vector3d< Type > &point, const Vector3d< Type > &triangle0, const Vector3d< Type > &triangle1, const Vector3d< Type > &triangle2)ConvexDecomposition::Vector3d< Type >inline
negative(void) constConvexDecomposition::Vector3d< Type >inline
Normalize(void)ConvexDecomposition::Vector3d< Type >inline
operator!=(const Vector3d< Type > &a) constConvexDecomposition::Vector3d< Type >inline
operator*(const double s) constConvexDecomposition::Vector3d< Type >inline
operator*=(const double s)ConvexDecomposition::Vector3d< Type >inline
operator+(const Vector3d &A) constConvexDecomposition::Vector3d< Type >inline
operator+(const double s) constConvexDecomposition::Vector3d< Type >inline
operator+=(const Vector3d A)ConvexDecomposition::Vector3d< Type >inline
operator+=(const double A)ConvexDecomposition::Vector3d< Type >inline
operator-(const Vector3d &A) constConvexDecomposition::Vector3d< Type >inline
operator-(void) constConvexDecomposition::Vector3d< Type >inline
operator-=(const Vector3d A)ConvexDecomposition::Vector3d< Type >inline
operator/(const double s) constConvexDecomposition::Vector3d< Type >inline
operator/=(Type A)ConvexDecomposition::Vector3d< Type >inline
operator=(const Vector3d &A)ConvexDecomposition::Vector3d< Type >inline
operator==(const Vector3d< Type > &a) constConvexDecomposition::Vector3d< Type >inline
operator[](const int i) constConvexDecomposition::Vector3d< Type >inline
operator[](const int i)ConvexDecomposition::Vector3d< Type >inline
Partial(const Vector3d< Type > &p) constConvexDecomposition::Vector3d< Type >inline
PointInTriXY(const Vector3d< double > &p1, const Vector3d< double > &p2, const Vector3d< double > &p3) constConvexDecomposition::Vector3d< Type >inline
PointInTriXZ(const Vector3d< double > &p1, const Vector3d< double > &p2, const Vector3d< double > &p3) constConvexDecomposition::Vector3d< Type >inline
PointInTriYZ(const Vector3d< double > &p1, const Vector3d< double > &p2, const Vector3d< double > &p3) constConvexDecomposition::Vector3d< Type >inline
PointTestXY(const Vector3d< double > &i, const Vector3d< double > &j) constConvexDecomposition::Vector3d< Type >inline
Ptr() constConvexDecomposition::Vector3d< Type >inline
Ptr()ConvexDecomposition::Vector3d< Type >inline
Reflection(const Vector3d< Type > &a, const Vector3d< Type > &b)ConvexDecomposition::Vector3d< Type >inline
ScaleSumScale(double c0, double c1, const Vector3d< double > &pos)ConvexDecomposition::Vector3d< Type >inline
Set(const int *p)ConvexDecomposition::Vector3d< Type >inline
Set(const double *p)ConvexDecomposition::Vector3d< Type >inline
Set(Type a, Type b, Type c)ConvexDecomposition::Vector3d< Type >inline
SetX(Type t)ConvexDecomposition::Vector3d< Type >inline
SetY(Type t)ConvexDecomposition::Vector3d< Type >inline
SetZ(Type t)ConvexDecomposition::Vector3d< Type >inline
SwapYZ(void)ConvexDecomposition::Vector3d< Type >inline
Vector3d(void)ConvexDecomposition::Vector3d< Type >inline
Vector3d(const Vector3d &a)ConvexDecomposition::Vector3d< Type >inline
Vector3d(Type a, Type b, Type c)ConvexDecomposition::Vector3d< Type >inline
Vector3d(const double *t)ConvexDecomposition::Vector3d< Type >inline
Vector3d(const int *t)ConvexDecomposition::Vector3d< Type >inline
xConvexDecomposition::Vector3d< Type >
X(void) constConvexDecomposition::Vector3d< Type >inline
Y(void) constConvexDecomposition::Vector3d< Type >inline
yConvexDecomposition::Vector3d< Type >
Z(void) constConvexDecomposition::Vector3d< Type >inline
zConvexDecomposition::Vector3d< Type >
Zero(void)ConvexDecomposition::Vector3d< Type >inline


convex_decomposition
Author(s): John W. Ratcliff
autogenerated on Wed Mar 2 2022 00:05:00