Cylinder along Z axis. The cylinder is defined at its centroid. More...
#include <geometric_shapes.h>
Public Member Functions | |
virtual Cylinder * | clone () const |
Clone *this into a new Cylinder. More... | |
void | computeLocalAABB () |
Compute AABB. More... | |
Matrix3s | computeMomentofInertia () const |
compute the inertia matrix, related to the origin More... | |
CoalScalar | computeVolume () const |
compute the volume More... | |
Cylinder () | |
Default constructor. More... | |
Cylinder (CoalScalar radius_, CoalScalar lz_) | |
Cylinder (const Cylinder &other) | |
NODE_TYPE | getNodeType () const |
Get node type: a cylinder. More... | |
std::pair< Cylinder, Transform3s > | inflated (const CoalScalar value) const |
Inflate the cylinder by an amount given by value . This value can be positive or negative but must always >= minInflationValue() . More... | |
CoalScalar | minInflationValue () const |
Cylinder & | operator= (const Cylinder &other) |
Public Member Functions inherited from coal::ShapeBase | |
OBJECT_TYPE | getObjectType () const |
Get object type: a geometric shape. More... | |
CoalScalar | getSweptSphereRadius () const |
Get radius of sphere swept around the shape. This radius is always >= 0. More... | |
ShapeBase & | operator= (const ShapeBase &other)=default |
void | setSweptSphereRadius (CoalScalar radius) |
Set radius of sphere swept around the shape. Must be >= 0. More... | |
ShapeBase () | |
ShapeBase (const ShapeBase &other) | |
More... | |
virtual | ~ShapeBase () |
Public Member Functions inherited from coal::CollisionGeometry | |
CollisionGeometry () | |
CollisionGeometry (const CollisionGeometry &other)=default | |
Copy constructor. More... | |
virtual Vec3s | computeCOM () const |
compute center of mass More... | |
virtual Matrix3s | computeMomentofInertiaRelatedToCOM () const |
compute the inertia matrix, related to the com More... | |
void * | getUserData () const |
get user data in geometry More... | |
bool | isFree () const |
whether the object is completely free More... | |
bool | isOccupied () const |
whether the object is completely occupied More... | |
bool | isUncertain () const |
whether the object has some uncertainty More... | |
bool | operator!= (const CollisionGeometry &other) const |
Difference operator. More... | |
bool | operator== (const CollisionGeometry &other) const |
Equality operator. More... | |
void | setUserData (void *data) |
set user data in geometry More... | |
virtual | ~CollisionGeometry () |
Public Attributes | |
CoalScalar | halfLength |
Half Length along z axis. More... | |
CoalScalar | radius |
Radius of the cylinder. More... | |
Public Attributes inherited from coal::CollisionGeometry | |
Vec3s | aabb_center |
AABB center in local coordinate. More... | |
AABB | aabb_local |
AABB in local coordinate, used for tight AABB when only translation transform. More... | |
CoalScalar | aabb_radius |
AABB radius. More... | |
CoalScalar | cost_density |
collision cost for unit volume More... | |
CoalScalar | threshold_free |
threshold for free (<= is free) More... | |
CoalScalar | threshold_occupied |
threshold for occupied ( >= is occupied) More... | |
void * | user_data |
pointer to user defined data specific to this object More... | |
Private Member Functions | |
virtual bool | isEqual (const CollisionGeometry &_other) const |
equal operator with another object of derived type. More... | |
Additional Inherited Members | |
Protected Attributes inherited from coal::ShapeBase | |
CoalScalar | m_swept_sphere_radius {0} |
Radius of the sphere swept around the shape. Default value is 0. Note: this property differs from inflated method of certain derived classes (e.g. Box, Sphere, Ellipsoid, Capsule, Cone, Cylinder) in the sense that inflated returns a new shape which can be inflated but also deflated. Also, an inflated shape is not rounded. It simply has a different size. Sweeping a shape with a sphere is a different operation (a Minkowski sum), which rounds the sharp corners of a shape. The swept sphere radius is a property of the shape itself and can be manually updated between collision checks. More... | |
Cylinder along Z axis. The cylinder is defined at its centroid.
Definition at line 560 of file coal/shape/geometric_shapes.h.