crossdoor_nodes.h
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1 #pragma once
2 
4 
5 using namespace BT;
6 
7 namespace CrossDoor
8 {
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25 }
BT
Definition: ex01_wrap_legacy.cpp:29
CrossDoor::UnlockDoor
BT::NodeStatus UnlockDoor()
Definition: crossdoor_nodes.cpp:32
bt_factory.h
CrossDoor::PassThroughDoor
BT::NodeStatus PassThroughDoor()
Definition: crossdoor_nodes.cpp:42
CrossDoor::RegisterNodes
void RegisterNodes(BT::BehaviorTreeFactory &factory)
Definition: crossdoor_nodes.cpp:76
CrossDoor::IsDoorLocked
BT::NodeStatus IsDoorLocked()
Definition: crossdoor_nodes.cpp:26
BT::BehaviorTreeFactory
The BehaviorTreeFactory is used to create instances of a TreeNode at run-time.
Definition: bt_factory.h:251
CrossDoor::PassThroughWindow
BT::NodeStatus PassThroughWindow()
Definition: crossdoor_nodes.cpp:48
CrossDoor
Definition: crossdoor_nodes.h:7
CrossDoor::OpenDoor
BT::NodeStatus OpenDoor()
Definition: crossdoor_nodes.cpp:54
CrossDoor::IsDoorOpen
BT::NodeStatus IsDoorOpen()
Definition: crossdoor_nodes.cpp:20
CrossDoor::CloseDoor
BT::NodeStatus CloseDoor()
Definition: crossdoor_nodes.cpp:65
BT::NodeStatus
NodeStatus
Definition: basic_types.h:35


behaviortree_cpp_v3
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Wed Jun 26 2024 02:51:19