Public Member Functions | List of all members
BT::StatefulActionNode Class Referenceabstract

The ActionNode is the prefered way to implement asynchronous Actions. It is actually easier to use correctly, when compared with AsyncAction. More...

#include <action_node.h>

Inheritance diagram for BT::StatefulActionNode:
Inheritance graph
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Public Member Functions

void halt () override final
 
virtual void onHalted ()=0
 
virtual NodeStatus onRunning ()=0
 method invoked by a RUNNING action. More...
 
virtual NodeStatus onStart ()=0
 
 StatefulActionNode (const std::string &name, const NodeConfiguration &config)
 
NodeStatus tick () override final
 Method to be implemented by the user. More...
 
- Public Member Functions inherited from BT::ActionNodeBase
 ActionNodeBase (const std::string &name, const NodeConfiguration &config)
 
virtual NodeType type () const override final
 
 ~ActionNodeBase () override=default
 
- Public Member Functions inherited from BT::LeafNode
 LeafNode (const std::string &name, const NodeConfiguration &config)
 
virtual ~LeafNode () override=default
 
- Public Member Functions inherited from BT::TreeNode
const NodeConfigurationconfig () const
 
void emitStateChanged ()
 
virtual BT::NodeStatus executeTick ()
 The method that should be used to invoke tick() and setStatus();. More...
 
template<typename T >
Optional< T > getInput (const std::string &key) const
 
template<typename T >
Result getInput (const std::string &key, T &destination) const
 
StringView getRawPortValue (const std::string &key) const
 
bool isHalted () const
 
const std::string & name () const
 Name of the instance, not the type. More...
 
const std::string & registrationName () const
 registrationName is the ID used by BehaviorTreeFactory to create an instance. More...
 
template<typename T >
Result setOutput (const std::string &key, const T &value)
 
void setPostTickOverrideFunction (PostTickOverrideCallback callback)
 
void setPreTickOverrideFunction (PreTickOverrideCallback callback)
 
NodeStatus status () const
 
StatusChangeSubscriber subscribeToStatusChange (StatusChangeCallback callback)
 subscribeToStatusChange is used to attach a callback to a status change. When StatusChangeSubscriber goes out of scope (it is a shared_ptr) the callback is unsubscribed automatically. More...
 
 TreeNode (std::string name, NodeConfiguration config)
 TreeNode main constructor. More...
 
uint16_t UID () const
 
BT::NodeStatus waitValidStatus ()
 
virtual ~TreeNode ()=default
 

Additional Inherited Members

- Public Types inherited from BT::TreeNode
using PostTickOverrideCallback = std::function< Optional< NodeStatus >(TreeNode &, NodeStatus, NodeStatus)>
 
using PreTickOverrideCallback = std::function< Optional< NodeStatus >(TreeNode &, NodeStatus)>
 
typedef std::shared_ptr< TreeNodePtr
 
using StatusChangeCallback = StatusChangeSignal::CallableFunction
 
using StatusChangeSignal = Signal< TimePoint, const TreeNode &, NodeStatus, NodeStatus >
 
using StatusChangeSubscriber = StatusChangeSignal::Subscriber
 
- Static Public Member Functions inherited from BT::TreeNode
static Optional< StringViewgetRemappedKey (StringView port_name, StringView remapping_value)
 
static bool isBlackboardPointer (StringView str)
 
static StringView stripBlackboardPointer (StringView str)
 
- Protected Member Functions inherited from BT::TreeNode
void modifyPortsRemapping (const PortsRemapping &new_remapping)
 
void resetStatus ()
 Equivalent to setStatus(NodeStatus::IDLE) More...
 
void setRegistrationID (StringView ID)
 
void setStatus (NodeStatus new_status)
 
void setWakeUpInstance (std::shared_ptr< WakeUpSignal > instance)
 

Detailed Description

The ActionNode is the prefered way to implement asynchronous Actions. It is actually easier to use correctly, when compared with AsyncAction.

It is particularly useful when your code contains a request-reply pattern, i.e. when the actions sends an asychronous request, then checks periodically if the reply has been received and, eventually, analyze the reply to determine if the result is SUCCESS or FAILURE.

-) an action that was in IDLE state will call onStart()

-) A RUNNING action will call onRunning()

-) if halted, method onHalted() is invoked

Definition at line 153 of file action_node.h.

Constructor & Destructor Documentation

◆ StatefulActionNode()

BT::StatefulActionNode::StatefulActionNode ( const std::string &  name,
const NodeConfiguration config 
)
inline

Definition at line 156 of file action_node.h.

Member Function Documentation

◆ halt()

void StatefulActionNode::halt ( )
finaloverridevirtual

The method used to interrupt the execution of a RUNNING node. Only Async nodes that may return RUNNING should implement it.

Implements BT::TreeNode.

Definition at line 152 of file action_node.cpp.

◆ onHalted()

virtual void BT::StatefulActionNode::onHalted ( )
pure virtual

when the method halt() is called and the action is RUNNING, this method is invoked. This is a convenient place todo a cleanup, if needed.

Implemented in DummyNodes::SleepNode, and SleepNode.

◆ onRunning()

virtual NodeStatus BT::StatefulActionNode::onRunning ( )
pure virtual

method invoked by a RUNNING action.

Implemented in DummyNodes::SleepNode, and SleepNode.

◆ onStart()

virtual NodeStatus BT::StatefulActionNode::onStart ( )
pure virtual

method to be called at the beginning. If it returns RUNNING, this becomes an asychronous node.

Implemented in DummyNodes::SleepNode, and SleepNode.

◆ tick()

NodeStatus StatefulActionNode::tick ( )
finaloverridevirtual

Method to be implemented by the user.

Implements BT::TreeNode.

Definition at line 124 of file action_node.cpp.


The documentation for this class was generated from the following files:


behaviortree_cpp_v3
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Wed Jun 26 2024 02:51:19