Public Member Functions | Static Public Member Functions | Private Member Functions | Private Attributes | Static Private Attributes | List of all members
BT::ReactiveFallback Class Reference

The ReactiveFallback is similar to a ParallelNode. All the children are ticked from first to last: More...

#include <reactive_fallback.h>

Inheritance diagram for BT::ReactiveFallback:
Inheritance graph
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Public Member Functions

 ReactiveFallback (const std::string &name)
 
- Public Member Functions inherited from BT::ControlNode
void addChild (TreeNode *child)
 The method used to add nodes to the children vector. More...
 
const TreeNodechild (size_t index) const
 
const std::vector< TreeNode * > & children () const
 
size_t childrenCount () const
 
 ControlNode (const std::string &name, const NodeConfiguration &config)
 
void haltChild (size_t i)
 
void haltChildren ()
 same as resetChildren() More...
 
void haltChildren (size_t first)
 
void resetChildren ()
 
virtual NodeType type () const override final
 
virtual ~ControlNode () override=default
 
- Public Member Functions inherited from BT::TreeNode
const NodeConfigurationconfig () const
 
void emitStateChanged ()
 
virtual BT::NodeStatus executeTick ()
 The method that should be used to invoke tick() and setStatus();. More...
 
template<typename T >
Optional< T > getInput (const std::string &key) const
 
template<typename T >
Result getInput (const std::string &key, T &destination) const
 
StringView getRawPortValue (const std::string &key) const
 
bool isHalted () const
 
const std::string & name () const
 Name of the instance, not the type. More...
 
const std::string & registrationName () const
 registrationName is the ID used by BehaviorTreeFactory to create an instance. More...
 
template<typename T >
Result setOutput (const std::string &key, const T &value)
 
void setPostTickOverrideFunction (PostTickOverrideCallback callback)
 
void setPreTickOverrideFunction (PreTickOverrideCallback callback)
 
NodeStatus status () const
 
StatusChangeSubscriber subscribeToStatusChange (StatusChangeCallback callback)
 subscribeToStatusChange is used to attach a callback to a status change. When StatusChangeSubscriber goes out of scope (it is a shared_ptr) the callback is unsubscribed automatically. More...
 
 TreeNode (std::string name, NodeConfiguration config)
 TreeNode main constructor. More...
 
uint16_t UID () const
 
BT::NodeStatus waitValidStatus ()
 
virtual ~TreeNode ()=default
 

Static Public Member Functions

static void EnableException (bool enable)
 
- Static Public Member Functions inherited from BT::TreeNode
static Optional< StringViewgetRemappedKey (StringView port_name, StringView remapping_value)
 
static bool isBlackboardPointer (StringView str)
 
static StringView stripBlackboardPointer (StringView str)
 

Private Member Functions

void halt () override
 
BT::NodeStatus tick () override
 Method to be implemented by the user. More...
 

Private Attributes

int running_child_ = -1
 

Static Private Attributes

static bool throw_if_multiple_running = false
 

Additional Inherited Members

- Public Types inherited from BT::TreeNode
using PostTickOverrideCallback = std::function< Optional< NodeStatus >(TreeNode &, NodeStatus, NodeStatus)>
 
using PreTickOverrideCallback = std::function< Optional< NodeStatus >(TreeNode &, NodeStatus)>
 
typedef std::shared_ptr< TreeNodePtr
 
using StatusChangeCallback = StatusChangeSignal::CallableFunction
 
using StatusChangeSignal = Signal< TimePoint, const TreeNode &, NodeStatus, NodeStatus >
 
using StatusChangeSubscriber = StatusChangeSignal::Subscriber
 
- Protected Member Functions inherited from BT::TreeNode
void modifyPortsRemapping (const PortsRemapping &new_remapping)
 
void resetStatus ()
 Equivalent to setStatus(NodeStatus::IDLE) More...
 
void setRegistrationID (StringView ID)
 
void setStatus (NodeStatus new_status)
 
void setWakeUpInstance (std::shared_ptr< WakeUpSignal > instance)
 
- Protected Attributes inherited from BT::ControlNode
std::vector< TreeNode * > children_nodes_
 

Detailed Description

The ReactiveFallback is similar to a ParallelNode. All the children are ticked from first to last:

If all the children fail, than this node returns FAILURE.

IMPORTANT: to work properly, this node should not have more than a single asynchronous child.

Definition at line 33 of file reactive_fallback.h.

Constructor & Destructor Documentation

◆ ReactiveFallback()

BT::ReactiveFallback::ReactiveFallback ( const std::string &  name)
inline

Definition at line 36 of file reactive_fallback.h.

Member Function Documentation

◆ EnableException()

void BT::ReactiveFallback::EnableException ( bool  enable)
static

A ReactiveFallback is not supposed to have more than a single anychronous node; if it does an exception is thrown. You can disabled that check, if you know what you are doing.

Definition at line 20 of file reactive_fallback.cpp.

◆ halt()

void BT::ReactiveFallback::halt ( )
overrideprivatevirtual

The method used to interrupt the execution of a RUNNING node. Only Async nodes that may return RUNNING should implement it.

Reimplemented from BT::ControlNode.

Definition at line 88 of file reactive_fallback.cpp.

◆ tick()

NodeStatus BT::ReactiveFallback::tick ( )
overrideprivatevirtual

Method to be implemented by the user.

Implements BT::TreeNode.

Definition at line 25 of file reactive_fallback.cpp.

Member Data Documentation

◆ running_child_

int BT::ReactiveFallback::running_child_ = -1
private

Definition at line 50 of file reactive_fallback.h.

◆ throw_if_multiple_running

bool BT::ReactiveFallback::throw_if_multiple_running = false
staticprivate

Definition at line 51 of file reactive_fallback.h.


The documentation for this class was generated from the following files:


behaviortree_cpp_v3
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Wed Jun 26 2024 02:51:19