Public Attributes | |
double | x |
double | y |
double | z |
In this tutorial we will see how to wrap legacy code into a BehaviorTree in a non-intrusive way, i.e. without modifying the original class.
Definition at line 11 of file ex01_wrap_legacy.cpp.
double Point3D::x |
Definition at line 13 of file ex01_wrap_legacy.cpp.
double Point3D::y |
Definition at line 13 of file ex01_wrap_legacy.cpp.
double Point3D::z |
Definition at line 13 of file ex01_wrap_legacy.cpp.