repeat_node.cpp
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
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13 
15 
16 namespace BT
17 {
18 
19 RepeatNode::RepeatNode(const std::string& name, int NTries)
20  : DecoratorNode(name, {})
21  , num_cycles_(NTries)
22  , repeat_count_(0)
23  , read_parameter_from_ports_(false)
24 {
25  setRegistrationID("Repeat");
26 }
27 
28 RepeatNode::RepeatNode(const std::string& name, const NodeConfig& config)
29  : DecoratorNode(name, config)
30  , num_cycles_(0)
31  , repeat_count_(0)
32  , read_parameter_from_ports_(true)
33 {}
34 
36 {
38  {
40  {
41  throw RuntimeError("Missing parameter [", NUM_CYCLES, "] in RepeatNode");
42  }
43  }
44 
45  bool do_loop = repeat_count_ < num_cycles_ || num_cycles_ == -1;
46  if(status() == NodeStatus::IDLE)
47  {
48  all_skipped_ = true;
49  }
51 
52  while(do_loop)
53  {
54  NodeStatus const prev_status = child_node_->status();
55  NodeStatus child_status = child_node_->executeTick();
56 
57  // switch to RUNNING state as soon as you find an active child
58  all_skipped_ &= (child_status == NodeStatus::SKIPPED);
59 
60  switch(child_status)
61  {
62  case NodeStatus::SUCCESS: {
63  repeat_count_++;
64  do_loop = repeat_count_ < num_cycles_ || num_cycles_ == -1;
65 
66  resetChild();
67 
68  // Return the execution flow if the child is async,
69  // to make this interruptable.
70  if(requiresWakeUp() && prev_status == NodeStatus::IDLE && do_loop)
71  {
73  return NodeStatus::RUNNING;
74  }
75  }
76  break;
77 
78  case NodeStatus::FAILURE: {
79  repeat_count_ = 0;
80  resetChild();
81  return (NodeStatus::FAILURE);
82  }
83 
84  case NodeStatus::RUNNING: {
85  return NodeStatus::RUNNING;
86  }
87 
88  case NodeStatus::SKIPPED: {
89  // to allow it to be skipped again, we must reset the node
90  resetChild();
91  // the child has been skipped. Skip the decorator too.
92  // Don't reset the counter, though !
93  return NodeStatus::SKIPPED;
94  }
95  case NodeStatus::IDLE: {
96  throw LogicError("[", name(), "]: A children should not return IDLE");
97  }
98  }
99  }
100 
101  repeat_count_ = 0;
103 }
104 
106 {
107  repeat_count_ = 0;
109 }
110 
111 } // namespace BT
BT::TreeNode::getInput
Result getInput(const std::string &key, T &destination) const
Definition: tree_node.h:547
BT
Definition: ex01_wrap_legacy.cpp:29
BT::TreeNode::requiresWakeUp
bool requiresWakeUp() const
Definition: tree_node.cpp:428
BT::TreeNode::emitWakeUpSignal
void emitWakeUpSignal()
Notify that the tree should be ticked again()
Definition: tree_node.cpp:420
BT::TreeNode::executeTick
virtual BT::NodeStatus executeTick()
The method that should be used to invoke tick() and setStatus();.
Definition: tree_node.cpp:71
BT::DecoratorNode
Definition: decorator_node.h:8
BT::LogicError
Definition: exceptions.h:45
BT::RepeatNode::repeat_count_
int repeat_count_
Definition: repeat_node.h:52
BT::TreeNode::status
NodeStatus status() const
Definition: tree_node.cpp:279
BT::NodeStatus::FAILURE
@ FAILURE
BT::TreeNode::setStatus
void setStatus(NodeStatus new_status)
setStatus changes the status of the node. it will throw if you try to change the status to IDLE,...
Definition: tree_node.cpp:154
BT::RepeatNode::tick
virtual NodeStatus tick() override
Method to be implemented by the user.
Definition: repeat_node.cpp:35
BT::NodeStatus::SKIPPED
@ SKIPPED
BT::RuntimeError
Definition: exceptions.h:58
BT::RepeatNode::NUM_CYCLES
static constexpr const char * NUM_CYCLES
Definition: repeat_node.h:56
repeat_node.h
BT::TreeNode::name
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:296
BT::NodeStatus::SUCCESS
@ SUCCESS
BT::RepeatNode::RepeatNode
RepeatNode(const std::string &name, int NTries)
Definition: repeat_node.cpp:19
BT::NodeStatus::RUNNING
@ RUNNING
BT::DecoratorNode::halt
virtual void halt() override
The method used to interrupt the execution of this node.
Definition: decorator_node.cpp:32
BT::RepeatNode::read_parameter_from_ports_
bool read_parameter_from_ports_
Definition: repeat_node.h:55
BT::RepeatNode::all_skipped_
bool all_skipped_
Definition: repeat_node.h:53
BT::RepeatNode::num_cycles_
int num_cycles_
Definition: repeat_node.h:51
BT::NodeStatus::IDLE
@ IDLE
BT::NodeConfig
Definition: tree_node.h:73
BT::DecoratorNode::resetChild
void resetChild()
Definition: decorator_node.cpp:53
BT::RepeatNode::halt
void halt() override
The method used to interrupt the execution of this node.
Definition: repeat_node.cpp:105
BT::NodeStatus
NodeStatus
Definition: basic_types.h:33
BT::DecoratorNode::child_node_
TreeNode * child_node_
Definition: decorator_node.h:11


behaviortree_cpp_v4
Author(s): Davide Faconti
autogenerated on Fri Jun 28 2024 02:20:08