repeat_node.cpp
Go to the documentation of this file.
1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
5 * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
6 * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
7 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
10 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
11 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
12 */
13 
15 
16 namespace BT
17 {
18 
19 RepeatNode::RepeatNode(const std::string& name, int NTries)
20  : DecoratorNode(name, {})
21  , num_cycles_(NTries)
22  , repeat_count_(0)
23  , read_parameter_from_ports_(false)
24 {
25  setRegistrationID("Repeat");
26 }
27 
28 RepeatNode::RepeatNode(const std::string& name, const NodeConfig& config)
29  : DecoratorNode(name, config)
30  , num_cycles_(0)
31  , repeat_count_(0)
32  , read_parameter_from_ports_(true)
33 {}
34 
36 {
38  {
40  {
41  throw RuntimeError("Missing parameter [", NUM_CYCLES, "] in RepeatNode");
42  }
43  }
44 
45  bool do_loop = repeat_count_ < num_cycles_ || num_cycles_ == -1;
47 
48  while(do_loop)
49  {
50  NodeStatus const prev_status = child_node_->status();
51  NodeStatus child_status = child_node_->executeTick();
52 
53  switch(child_status)
54  {
55  case NodeStatus::SUCCESS: {
56  repeat_count_++;
57  do_loop = repeat_count_ < num_cycles_ || num_cycles_ == -1;
58 
59  resetChild();
60 
61  // Return the execution flow if the child is async,
62  // to make this interruptable.
63  if(requiresWakeUp() && prev_status == NodeStatus::IDLE && do_loop)
64  {
66  return NodeStatus::RUNNING;
67  }
68  }
69  break;
70 
71  case NodeStatus::FAILURE: {
72  repeat_count_ = 0;
73  resetChild();
74  return (NodeStatus::FAILURE);
75  }
76 
77  case NodeStatus::RUNNING: {
78  return NodeStatus::RUNNING;
79  }
80 
81  case NodeStatus::SKIPPED: {
82  // to allow it to be skipped again, we must reset the node
83  resetChild();
84  // the child has been skipped. Skip the decorator too.
85  // Don't reset the counter, though !
86  return NodeStatus::SKIPPED;
87  }
88  case NodeStatus::IDLE: {
89  throw LogicError("[", name(), "]: A children should not return IDLE");
90  }
91  }
92  }
93 
94  repeat_count_ = 0;
95  return NodeStatus::SUCCESS;
96 }
97 
99 {
100  repeat_count_ = 0;
102 }
103 
104 } // namespace BT
BT::TreeNode::getInput
Result getInput(const std::string &key, T &destination) const
Definition: tree_node.h:547
BT
Definition: ex01_wrap_legacy.cpp:29
BT::TreeNode::requiresWakeUp
bool requiresWakeUp() const
Definition: tree_node.cpp:434
BT::TreeNode::emitWakeUpSignal
void emitWakeUpSignal()
Notify that the tree should be ticked again()
Definition: tree_node.cpp:426
BT::TreeNode::executeTick
virtual BT::NodeStatus executeTick()
The method that should be used to invoke tick() and setStatus();.
Definition: tree_node.cpp:71
BT::DecoratorNode
Definition: decorator_node.h:8
BT::LogicError
Definition: exceptions.h:45
BT::RepeatNode::repeat_count_
int repeat_count_
Definition: repeat_node.h:52
BT::TreeNode::status
NodeStatus status() const
Definition: tree_node.cpp:285
BT::NodeStatus::FAILURE
@ FAILURE
BT::TreeNode::setStatus
void setStatus(NodeStatus new_status)
setStatus changes the status of the node. it will throw if you try to change the status to IDLE,...
Definition: tree_node.cpp:160
BT::RepeatNode::tick
virtual NodeStatus tick() override
Method to be implemented by the user.
Definition: repeat_node.cpp:35
BT::NodeStatus::SKIPPED
@ SKIPPED
BT::RuntimeError
Definition: exceptions.h:58
BT::RepeatNode::NUM_CYCLES
static constexpr const char * NUM_CYCLES
Definition: repeat_node.h:55
repeat_node.h
BT::TreeNode::name
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:302
BT::NodeStatus::SUCCESS
@ SUCCESS
BT::RepeatNode::RepeatNode
RepeatNode(const std::string &name, int NTries)
Definition: repeat_node.cpp:19
BT::NodeStatus::RUNNING
@ RUNNING
BT::DecoratorNode::halt
virtual void halt() override
The method used to interrupt the execution of this node.
Definition: decorator_node.cpp:32
BT::RepeatNode::read_parameter_from_ports_
bool read_parameter_from_ports_
Definition: repeat_node.h:54
BT::RepeatNode::num_cycles_
int num_cycles_
Definition: repeat_node.h:51
BT::NodeStatus::IDLE
@ IDLE
BT::NodeConfig
Definition: tree_node.h:73
BT::DecoratorNode::resetChild
void resetChild()
Definition: decorator_node.cpp:53
BT::RepeatNode::halt
void halt() override
The method used to interrupt the execution of this node.
Definition: repeat_node.cpp:98
BT::NodeStatus
NodeStatus
Definition: basic_types.h:33
BT::DecoratorNode::child_node_
TreeNode * child_node_
Definition: decorator_node.h:11


behaviortree_cpp_v4
Author(s): Davide Faconti
autogenerated on Fri Dec 13 2024 03:19:17