Public Member Functions | Static Public Member Functions | Private Attributes | List of all members
BT::SubTreeNode Class Reference

The SubTreeNode is a way to wrap an entire Subtree, creating a separated BlackBoard. If you want to have data flow through ports, you need to explicitly remap the ports. More...

#include <subtree_node.h>

Inheritance diagram for BT::SubTreeNode:
Inheritance graph
[legend]

Public Member Functions

void setSubtreeID (const std::string &ID)
 
const std::string & subtreeID () const
 
 SubTreeNode (const std::string &name, const NodeConfig &config)
 
virtual BT::NodeStatus tick () override
 Method to be implemented by the user. More...
 
virtual NodeType type () const override final
 
virtual ~SubTreeNode () override=default
 
- Public Member Functions inherited from BT::DecoratorNode
TreeNodechild ()
 
const TreeNodechild () const
 
 DecoratorNode (const std::string &name, const NodeConfig &config)
 
NodeStatus executeTick () override
 The method that should be used to invoke tick() and setStatus();. More...
 
virtual void halt () override
 The method used to interrupt the execution of this node. More...
 
void haltChild ()
 Same as resetChild() More...
 
void resetChild ()
 
void setChild (TreeNode *child)
 
virtual ~DecoratorNode () override=default
 
- Public Member Functions inherited from BT::TreeNode
const NodeConfigconfig () const
 
void emitWakeUpSignal ()
 Notify that the tree should be ticked again() More...
 
const std::string & fullPath () const
 
template<typename T >
Expected< T > getInput (const std::string &key) const
 
template<typename T >
Result getInput (const std::string &key, T &destination) const
 
template<typename T >
Expected< StampedValue< T > > getInputStamped (const std::string &key) const
 
template<typename T >
Expected< TimestampgetInputStamped (const std::string &key, T &destination) const
 getInputStamped is similar to getInput(dey, destination), but it returne also the Timestamp object, that can be used to check if a value was updated and when. More...
 
AnyPtrLocked getLockedPortContent (const std::string &key)
 getLockedPortContent should be used when: More...
 
StringView getRawPortValue (const std::string &key) const
 
void haltNode ()
 
bool isHalted () const
 
const std::string & name () const
 Name of the instance, not the type. More...
 
TreeNodeoperator= (const TreeNode &other)=delete
 
TreeNodeoperator= (TreeNode &&other) noexcept
 
const std::string & registrationName () const
 registrationName is the ID used by BehaviorTreeFactory to create an instance. More...
 
bool requiresWakeUp () const
 
template<typename T >
Result setOutput (const std::string &key, const T &value)
 setOutput modifies the content of an Output port More...
 
void setPostTickFunction (PostTickCallback callback)
 
void setPreTickFunction (PreTickCallback callback)
 
void setTickMonitorCallback (TickMonitorCallback callback)
 
NodeStatus status () const
 
StatusChangeSubscriber subscribeToStatusChange (StatusChangeCallback callback)
 subscribeToStatusChange is used to attach a callback to a status change. When StatusChangeSubscriber goes out of scope (it is a shared_ptr) the callback is unsubscribed automatically. More...
 
 TreeNode (const TreeNode &other)=delete
 
 TreeNode (std::string name, NodeConfig config)
 TreeNode main constructor. More...
 
 TreeNode (TreeNode &&other) noexcept
 
uint16_t UID () const
 
BT::NodeStatus waitValidStatus ()
 
virtual ~TreeNode ()
 

Static Public Member Functions

static PortsList providedPorts ()
 
- Static Public Member Functions inherited from BT::TreeNode
static Expected< StringViewgetRemappedKey (StringView port_name, StringView remapped_port)
 
template<class DerivedT , typename... ExtraArgs>
static std::unique_ptr< TreeNodeInstantiate (const std::string &name, const NodeConfig &config, ExtraArgs... args)
 
static bool isBlackboardPointer (StringView str, StringView *stripped_pointer=nullptr)
 Check a string and return true if it matches the pattern: {...}. More...
 
static StringView stripBlackboardPointer (StringView str)
 

Private Attributes

std::string subtree_id_
 

Additional Inherited Members

- Public Types inherited from BT::TreeNode
using PostTickCallback = std::function< NodeStatus(TreeNode &, NodeStatus)>
 
using PreTickCallback = std::function< NodeStatus(TreeNode &)>
 
typedef std::shared_ptr< TreeNodePtr
 
using StatusChangeCallback = StatusChangeSignal::CallableFunction
 
using StatusChangeSignal = Signal< TimePoint, const TreeNode &, NodeStatus, NodeStatus >
 
using StatusChangeSubscriber = StatusChangeSignal::Subscriber
 
using TickMonitorCallback = std::function< void(TreeNode &, NodeStatus, std::chrono::microseconds)>
 
- Protected Types inherited from BT::TreeNode
using PostScripts = std::array< ScriptFunction, size_t(PostCond::COUNT_)>
 
using PreScripts = std::array< ScriptFunction, size_t(PreCond::COUNT_)>
 
- Protected Member Functions inherited from BT::TreeNode
NodeConfigconfig ()
 
void modifyPortsRemapping (const PortsRemapping &new_remapping)
 
template<typename T >
parseString (const std::string &str) const
 
PostScriptspostConditionsScripts ()
 
PreScriptspreConditionsScripts ()
 
void resetStatus ()
 Set the status to IDLE. More...
 
void setRegistrationID (StringView ID)
 
void setStatus (NodeStatus new_status)
 setStatus changes the status of the node. it will throw if you try to change the status to IDLE, because your parent node should do that, not the user! More...
 
void setWakeUpInstance (std::shared_ptr< WakeUpSignal > instance)
 
- Protected Attributes inherited from BT::DecoratorNode
TreeNodechild_node_
 

Detailed Description

The SubTreeNode is a way to wrap an entire Subtree, creating a separated BlackBoard. If you want to have data flow through ports, you need to explicitly remap the ports.

NOTE: autoremap will exclude all the ports which name start with underscore ''

Consider this example:

<root main_tree_to_execute = "MainTree" >

<BehaviorTree ID="MainTree">
    <Sequence>

    <Script code="myParam='Hello'" />
    <SubTree ID="Talk" param="{myParam}" />

    <SubTree ID="Talk" param="World" />

    <Script code="param='Auto remapped'" />
    <SubTree ID="Talk" _autoremap="1"  />

    </Sequence>
</BehaviorTree>

<BehaviorTree ID="Talk">
    <SaySomething message="{param}" />
</BehaviorTree>

</root>

You may notice three different approaches to remapping:

1) Subtree: "{param}" -> Parent: "{myParam}" -> Value: "Hello" Classical remapping from one port to another, but you need to use the syntax {myParam} to say that you are remapping the another port.

2) Subtree: "{param}" -> Value: "World" syntax without {}, in this case param directly point to the string "World".

3) Subtree: "{param}" -> Parent: "{parent}" Setting to true (or 1) the attribute "_autoremap", we are automatically remapping each port. Useful to avoid boilerplate.

Definition at line 52 of file subtree_node.h.

Constructor & Destructor Documentation

◆ SubTreeNode()

BT::SubTreeNode::SubTreeNode ( const std::string &  name,
const NodeConfig config 
)

Definition at line 3 of file subtree_node.cpp.

◆ ~SubTreeNode()

virtual BT::SubTreeNode::~SubTreeNode ( )
overridevirtualdefault

Member Function Documentation

◆ providedPorts()

BT::PortsList BT::SubTreeNode::providedPorts ( )
static

Definition at line 9 of file subtree_node.cpp.

◆ setSubtreeID()

void BT::SubTreeNode::setSubtreeID ( const std::string &  ID)
inline

Definition at line 61 of file subtree_node.h.

◆ subtreeID()

const std::string& BT::SubTreeNode::subtreeID ( ) const
inline

Definition at line 66 of file subtree_node.h.

◆ tick()

BT::NodeStatus BT::SubTreeNode::tick ( )
overridevirtual

Method to be implemented by the user.

Implements BT::TreeNode.

Definition at line 20 of file subtree_node.cpp.

◆ type()

virtual NodeType BT::SubTreeNode::type ( ) const
inlinefinaloverridevirtual

Reimplemented from BT::DecoratorNode.

Definition at line 72 of file subtree_node.h.

Member Data Documentation

◆ subtree_id_

std::string BT::SubTreeNode::subtree_id_
private

Definition at line 78 of file subtree_node.h.


The documentation for this class was generated from the following files:


behaviortree_cpp_v4
Author(s): Davide Faconti
autogenerated on Fri Dec 13 2024 03:19:18