Public Types | Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
BT::SimpleActionNode Class Reference

The SimpleActionNode provides an easy to use SyncActionNode. The user should simply provide a callback with this signature. More...

#include <action_node.h>

Inheritance diagram for BT::SimpleActionNode:
Inheritance graph
[legend]

Public Types

using TickFunctor = std::function< NodeStatus(TreeNode &)>
 
- Public Types inherited from BT::TreeNode
using PostTickCallback = std::function< NodeStatus(TreeNode &, NodeStatus)>
 
using PreTickCallback = std::function< NodeStatus(TreeNode &)>
 
typedef std::shared_ptr< TreeNodePtr
 
using StatusChangeCallback = StatusChangeSignal::CallableFunction
 
using StatusChangeSignal = Signal< TimePoint, const TreeNode &, NodeStatus, NodeStatus >
 
using StatusChangeSubscriber = StatusChangeSignal::Subscriber
 
using TickMonitorCallback = std::function< void(TreeNode &, NodeStatus, std::chrono::microseconds)>
 

Public Member Functions

 SimpleActionNode (const std::string &name, TickFunctor tick_functor, const NodeConfig &config)
 
 ~SimpleActionNode () override=default
 
- Public Member Functions inherited from BT::SyncActionNode
virtual NodeStatus executeTick () override
 throws if the derived class return RUNNING. More...
 
virtual void halt () override final
 You don't need to override this. More...
 
 SyncActionNode (const std::string &name, const NodeConfig &config)
 
 ~SyncActionNode () override=default
 
- Public Member Functions inherited from BT::ActionNodeBase
 ActionNodeBase (const std::string &name, const NodeConfig &config)
 
virtual NodeType type () const override final
 
 ~ActionNodeBase () override=default
 
- Public Member Functions inherited from BT::LeafNode
 LeafNode (const std::string &name, const NodeConfig &config)
 
virtual ~LeafNode () override=default
 
- Public Member Functions inherited from BT::TreeNode
const NodeConfigconfig () const
 
void emitWakeUpSignal ()
 Notify that the tree should be ticked again() More...
 
const std::string & fullPath () const
 
template<typename T >
Expected< T > getInput (const std::string &key) const
 
template<typename T >
Result getInput (const std::string &key, T &destination) const
 
template<typename T >
Expected< StampedValue< T > > getInputStamped (const std::string &key) const
 
template<typename T >
Expected< TimestampgetInputStamped (const std::string &key, T &destination) const
 getInputStamped is similar to getInput(dey, destination), but it returne also the Timestamp object, that can be used to check if a value was updated and when. More...
 
AnyPtrLocked getLockedPortContent (const std::string &key)
 getLockedPortContent should be used when: More...
 
StringView getRawPortValue (const std::string &key) const
 
void haltNode ()
 
bool isHalted () const
 
const std::string & name () const
 Name of the instance, not the type. More...
 
TreeNodeoperator= (const TreeNode &other)=delete
 
TreeNodeoperator= (TreeNode &&other) noexcept
 
const std::string & registrationName () const
 registrationName is the ID used by BehaviorTreeFactory to create an instance. More...
 
bool requiresWakeUp () const
 
template<typename T >
Result setOutput (const std::string &key, const T &value)
 setOutput modifies the content of an Output port More...
 
void setPostTickFunction (PostTickCallback callback)
 
void setPreTickFunction (PreTickCallback callback)
 
void setTickMonitorCallback (TickMonitorCallback callback)
 
NodeStatus status () const
 
StatusChangeSubscriber subscribeToStatusChange (StatusChangeCallback callback)
 subscribeToStatusChange is used to attach a callback to a status change. When StatusChangeSubscriber goes out of scope (it is a shared_ptr) the callback is unsubscribed automatically. More...
 
 TreeNode (const TreeNode &other)=delete
 
 TreeNode (std::string name, NodeConfig config)
 TreeNode main constructor. More...
 
 TreeNode (TreeNode &&other) noexcept
 
uint16_t UID () const
 
BT::NodeStatus waitValidStatus ()
 
virtual ~TreeNode ()
 

Protected Member Functions

virtual NodeStatus tick () override final
 Method to be implemented by the user. More...
 
- Protected Member Functions inherited from BT::TreeNode
NodeConfigconfig ()
 
void modifyPortsRemapping (const PortsRemapping &new_remapping)
 
template<typename T >
parseString (const std::string &str) const
 
PostScriptspostConditionsScripts ()
 
PreScriptspreConditionsScripts ()
 
void resetStatus ()
 Set the status to IDLE. More...
 
void setRegistrationID (StringView ID)
 
void setStatus (NodeStatus new_status)
 setStatus changes the status of the node. it will throw if you try to change the status to IDLE, because your parent node should do that, not the user! More...
 
void setWakeUpInstance (std::shared_ptr< WakeUpSignal > instance)
 

Protected Attributes

TickFunctor tick_functor_
 

Additional Inherited Members

- Static Public Member Functions inherited from BT::TreeNode
static Expected< StringViewgetRemappedKey (StringView port_name, StringView remapped_port)
 
template<class DerivedT , typename... ExtraArgs>
static std::unique_ptr< TreeNodeInstantiate (const std::string &name, const NodeConfig &config, ExtraArgs... args)
 
static bool isBlackboardPointer (StringView str, StringView *stripped_pointer=nullptr)
 Check a string and return true if it matches the pattern: {...}. More...
 
static StringView stripBlackboardPointer (StringView str)
 
- Protected Types inherited from BT::TreeNode
using PostScripts = std::array< ScriptFunction, size_t(PostCond::COUNT_)>
 
using PreScripts = std::array< ScriptFunction, size_t(PreCond::COUNT_)>
 

Detailed Description

The SimpleActionNode provides an easy to use SyncActionNode. The user should simply provide a callback with this signature.

BT::NodeStatus functionName(TreeNode&)

This avoids the hassle of inheriting from a ActionNode.

Using lambdas or std::bind it is easy to pass a pointer to a method. SimpleActionNode is executed synchronously and does not support halting.

Definition at line 79 of file action_node.h.

Member Typedef Documentation

◆ TickFunctor

Definition at line 82 of file action_node.h.

Constructor & Destructor Documentation

◆ SimpleActionNode()

SimpleActionNode::SimpleActionNode ( const std::string &  name,
SimpleActionNode::TickFunctor  tick_functor,
const NodeConfig config 
)

Definition at line 26 of file action_node.cpp.

◆ ~SimpleActionNode()

BT::SimpleActionNode::~SimpleActionNode ( )
overridedefault

Member Function Documentation

◆ tick()

NodeStatus SimpleActionNode::tick ( )
finaloverrideprotectedvirtual

Method to be implemented by the user.

Implements BT::TreeNode.

Definition at line 32 of file action_node.cpp.

Member Data Documentation

◆ tick_functor_

TickFunctor BT::SimpleActionNode::tick_functor_
protected

Definition at line 93 of file action_node.h.


The documentation for this class was generated from the following files:


behaviortree_cpp_v4
Author(s): Davide Faconti
autogenerated on Fri Jun 28 2024 02:20:09