The SimpleActionNode provides an easy to use SyncActionNode. The user should simply provide a callback with this signature. More...
#include <action_node.h>
Public Types | |
using | TickFunctor = std::function< NodeStatus(TreeNode &)> |
Public Types inherited from BT::TreeNode | |
using | PostTickCallback = std::function< NodeStatus(TreeNode &, NodeStatus)> |
using | PreTickCallback = std::function< NodeStatus(TreeNode &)> |
typedef std::shared_ptr< TreeNode > | Ptr |
using | StatusChangeCallback = StatusChangeSignal::CallableFunction |
using | StatusChangeSignal = Signal< TimePoint, const TreeNode &, NodeStatus, NodeStatus > |
using | StatusChangeSubscriber = StatusChangeSignal::Subscriber |
using | TickMonitorCallback = std::function< void(TreeNode &, NodeStatus, std::chrono::microseconds)> |
Public Member Functions | |
SimpleActionNode (const std::string &name, TickFunctor tick_functor, const NodeConfig &config) | |
~SimpleActionNode () override=default | |
Public Member Functions inherited from BT::SyncActionNode | |
virtual NodeStatus | executeTick () override |
throws if the derived class return RUNNING. More... | |
virtual void | halt () override final |
You don't need to override this. More... | |
SyncActionNode (const std::string &name, const NodeConfig &config) | |
~SyncActionNode () override=default | |
Public Member Functions inherited from BT::ActionNodeBase | |
ActionNodeBase (const std::string &name, const NodeConfig &config) | |
virtual NodeType | type () const override final |
~ActionNodeBase () override=default | |
Public Member Functions inherited from BT::LeafNode | |
LeafNode (const std::string &name, const NodeConfig &config) | |
virtual | ~LeafNode () override=default |
Public Member Functions inherited from BT::TreeNode | |
const NodeConfig & | config () const |
void | emitWakeUpSignal () |
Notify that the tree should be ticked again() More... | |
const std::string & | fullPath () const |
template<typename T > | |
Expected< T > | getInput (const std::string &key) const |
template<typename T > | |
Result | getInput (const std::string &key, T &destination) const |
template<typename T > | |
Expected< StampedValue< T > > | getInputStamped (const std::string &key) const |
template<typename T > | |
Expected< Timestamp > | getInputStamped (const std::string &key, T &destination) const |
getInputStamped is similar to getInput(dey, destination), but it returne also the Timestamp object, that can be used to check if a value was updated and when. More... | |
AnyPtrLocked | getLockedPortContent (const std::string &key) |
getLockedPortContent should be used when: More... | |
StringView | getRawPortValue (const std::string &key) const |
void | haltNode () |
bool | isHalted () const |
const std::string & | name () const |
Name of the instance, not the type. More... | |
TreeNode & | operator= (const TreeNode &other)=delete |
TreeNode & | operator= (TreeNode &&other) noexcept |
const std::string & | registrationName () const |
registrationName is the ID used by BehaviorTreeFactory to create an instance. More... | |
bool | requiresWakeUp () const |
template<typename T > | |
Result | setOutput (const std::string &key, const T &value) |
setOutput modifies the content of an Output port More... | |
void | setPostTickFunction (PostTickCallback callback) |
void | setPreTickFunction (PreTickCallback callback) |
void | setTickMonitorCallback (TickMonitorCallback callback) |
NodeStatus | status () const |
StatusChangeSubscriber | subscribeToStatusChange (StatusChangeCallback callback) |
subscribeToStatusChange is used to attach a callback to a status change. When StatusChangeSubscriber goes out of scope (it is a shared_ptr) the callback is unsubscribed automatically. More... | |
TreeNode (const TreeNode &other)=delete | |
TreeNode (std::string name, NodeConfig config) | |
TreeNode main constructor. More... | |
TreeNode (TreeNode &&other) noexcept | |
uint16_t | UID () const |
BT::NodeStatus | waitValidStatus () |
virtual | ~TreeNode () |
Protected Member Functions | |
virtual NodeStatus | tick () override final |
Method to be implemented by the user. More... | |
Protected Member Functions inherited from BT::TreeNode | |
NodeConfig & | config () |
void | modifyPortsRemapping (const PortsRemapping &new_remapping) |
template<typename T > | |
T | parseString (const std::string &str) const |
PostScripts & | postConditionsScripts () |
PreScripts & | preConditionsScripts () |
void | resetStatus () |
Set the status to IDLE. More... | |
void | setRegistrationID (StringView ID) |
void | setStatus (NodeStatus new_status) |
setStatus changes the status of the node. it will throw if you try to change the status to IDLE, because your parent node should do that, not the user! More... | |
void | setWakeUpInstance (std::shared_ptr< WakeUpSignal > instance) |
Protected Attributes | |
TickFunctor | tick_functor_ |
Additional Inherited Members | |
Static Public Member Functions inherited from BT::TreeNode | |
static Expected< StringView > | getRemappedKey (StringView port_name, StringView remapped_port) |
template<class DerivedT , typename... ExtraArgs> | |
static std::unique_ptr< TreeNode > | Instantiate (const std::string &name, const NodeConfig &config, ExtraArgs... args) |
static bool | isBlackboardPointer (StringView str, StringView *stripped_pointer=nullptr) |
Check a string and return true if it matches the pattern: {...}. More... | |
static StringView | stripBlackboardPointer (StringView str) |
Protected Types inherited from BT::TreeNode | |
using | PostScripts = std::array< ScriptFunction, size_t(PostCond::COUNT_)> |
using | PreScripts = std::array< ScriptFunction, size_t(PreCond::COUNT_)> |
The SimpleActionNode provides an easy to use SyncActionNode. The user should simply provide a callback with this signature.
BT::NodeStatus functionName(TreeNode&)
This avoids the hassle of inheriting from a ActionNode.
Using lambdas or std::bind it is easy to pass a pointer to a method. SimpleActionNode is executed synchronously and does not support halting.
Definition at line 79 of file action_node.h.
using BT::SimpleActionNode::TickFunctor = std::function<NodeStatus(TreeNode&)> |
Definition at line 82 of file action_node.h.
SimpleActionNode::SimpleActionNode | ( | const std::string & | name, |
SimpleActionNode::TickFunctor | tick_functor, | ||
const NodeConfig & | config | ||
) |
Definition at line 26 of file action_node.cpp.
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overridedefault |
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finaloverrideprotectedvirtual |
Method to be implemented by the user.
Implements BT::TreeNode.
Definition at line 32 of file action_node.cpp.
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protected |
Definition at line 93 of file action_node.h.