Visualization of a person as a mesh (walking human)
More...
#include <PersonVisual.h>
Visualization of a person as a mesh (walking human)
Definition at line 161 of file PersonVisual.h.
◆ MeshPersonVisual()
This is required to load referenced skeletons from package:// path
Definition at line 238 of file PersonVisual.cpp.
◆ ~MeshPersonVisual()
| tuw_object_rviz::MeshPersonVisual::~MeshPersonVisual |
( |
| ) |
|
|
virtual |
◆ getColor()
| Ogre::ColourValue & tuw_object_rviz::MeshPersonVisual::getColor |
( |
| ) |
|
|
virtual |
◆ getHeight()
| virtual double tuw_object_rviz::MeshPersonVisual::getHeight |
( |
| ) |
|
|
inlinevirtual |
◆ setAnimationState()
| void tuw_object_rviz::MeshPersonVisual::setAnimationState |
( |
const std::string & |
nameOfAnimationState | ) |
|
◆ setColor()
| void tuw_object_rviz::MeshPersonVisual::setColor |
( |
const Ogre::ColourValue & |
c | ) |
|
|
virtual |
◆ setScalingFactor()
| virtual void tuw_object_rviz::MeshPersonVisual::setScalingFactor |
( |
double |
scalingFactor | ) |
|
|
inlinevirtual |
◆ setWalkingSpeed()
| void tuw_object_rviz::MeshPersonVisual::setWalkingSpeed |
( |
float |
walkingSpeed | ) |
|
◆ update()
| void tuw_object_rviz::MeshPersonVisual::update |
( |
float |
deltaTime | ) |
|
|
virtual |
◆ entity_
| Ogre::Entity* tuw_object_rviz::MeshPersonVisual::entity_ |
|
private |
◆ m_animationState
| Ogre::AnimationState* tuw_object_rviz::MeshPersonVisual::m_animationState |
|
private |
◆ m_childSceneNode
| Ogre::SceneNode* tuw_object_rviz::MeshPersonVisual::m_childSceneNode |
|
private |
◆ m_walkingSpeed
| float tuw_object_rviz::MeshPersonVisual::m_walkingSpeed |
|
private |
◆ materials_
| std::set<Ogre::MaterialPtr> tuw_object_rviz::MeshPersonVisual::materials_ |
|
private |
The documentation for this class was generated from the following files: