#include <math3d.h>
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| triangle () |
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| triangle (int id0, int id1, int id2) |
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| triangle (const oriented_point3d &p0_, const oriented_point3d &p1_, const oriented_point3d &p2_, const normal3d &n_) |
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| triangle (const oriented_point3d &p0_, const oriented_point3d &p1_, const oriented_point3d &p2_, const normal3d &n_, int id0_, int id1_, int id2_) |
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| triangle (const point3d &p0_, const point3d &p1_, const point3d &p2_, const normal3d &n_) |
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Definition at line 220 of file math3d.h.
◆ triangle() [1/5]
math3d::triangle::triangle |
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inline |
◆ triangle() [2/5]
math3d::triangle::triangle |
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int |
id0, |
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int |
id1, |
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int |
id2 |
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inline |
◆ triangle() [3/5]
◆ triangle() [4/5]
◆ triangle() [5/5]
◆ operator<<
std::ostream& operator<< |
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std::ostream & |
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const triangle & |
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friend |
◆ id0
int math3d::triangle::id0 |
◆ id1
int math3d::triangle::id1 |
◆ id2
int math3d::triangle::id2 |
◆ p0
◆ p1
◆ p2
The documentation for this struct was generated from the following file: