#include <string.h>
#include <unistd.h>
#include <libplayercore/playercore.h>
#include <GLUT/glut.h>
#include <math.h>
#include <stdio.h>
Go to the source code of this file.
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GLfloat | angle1 = 0.0 |
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GLfloat | angle2 = 0.0 |
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static int | argc = 1 |
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static char * | argv = "fake" |
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GLfloat | light0_ambient [] = { 0.2, 0.2, 0.2, 1.0 } |
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GLfloat | light0_diffuse [] = { 0.0, 0.0, 0.0, 1.0 } |
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GLfloat | light1_diffuse [] = { 1.0, 0.0, 0.0, 1.0 } |
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GLfloat | light1_position [] = { 1.0, 1.0, 1.0, 0.0 } |
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GLfloat | light2_diffuse [] = { 0.0, 1.0, 0.0, 1.0 } |
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GLfloat | light2_position [] = { -1.0, -1.0, 1.0, 0.0 } |
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float | s = 0.0 |
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◆ display()
◆ ExampleDriver_Init()
Driver* ExampleDriver_Init |
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ConfigFile * |
cf, |
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int |
section |
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) |
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◆ ExampleDriver_Register()
void ExampleDriver_Register |
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DriverTable * |
table | ) |
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◆ idle()
◆ output()
void output |
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GLfloat |
x, |
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GLfloat |
y, |
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char * |
text |
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) |
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◆ player_driver_init()
int player_driver_init |
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DriverTable * |
table | ) |
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◆ redraw()
◆ visible()
◆ angle1
◆ angle2
◆ argc
◆ argv
◆ light0_ambient
GLfloat light0_ambient[] = { 0.2, 0.2, 0.2, 1.0 } |
◆ light0_diffuse
GLfloat light0_diffuse[] = { 0.0, 0.0, 0.0, 1.0 } |
◆ light1_diffuse
GLfloat light1_diffuse[] = { 1.0, 0.0, 0.0, 1.0 } |
◆ light1_position
GLfloat light1_position[] = { 1.0, 1.0, 1.0, 0.0 } |
◆ light2_diffuse
GLfloat light2_diffuse[] = { 0.0, 1.0, 0.0, 1.0 } |
◆ light2_position
GLfloat light2_position[] = { -1.0, -1.0, 1.0, 0.0 } |