#include <sound_play.h>
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| Sound (SoundClient *sc, int snd, const std::string &arg, const std::string arg2=std::string(), const float vol=1.0f) |
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Definition at line 64 of file sound_play.h.
◆ Sound()
sound_play::SoundClient::Sound::Sound |
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SoundClient * |
sc, |
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int |
snd, |
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const std::string & |
arg, |
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const std::string |
arg2 = std::string() , |
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const float |
vol = 1.0f |
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) |
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inlineprivate |
◆ play()
void sound_play::SoundClient::Sound::play |
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inline |
◆ repeat()
void sound_play::SoundClient::Sound::repeat |
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inline |
◆ stop()
void sound_play::SoundClient::Sound::stop |
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inline |
◆ SoundClient
◆ arg2_
std::string sound_play::SoundClient::Sound::arg2_ |
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private |
◆ arg_
std::string sound_play::SoundClient::Sound::arg_ |
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private |
◆ client_
◆ snd_
int sound_play::SoundClient::Sound::snd_ |
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private |
◆ vol_
float sound_play::SoundClient::Sound::vol_ |
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private |
The documentation for this class was generated from the following file: