src
rviz
ogre_helpers
stl_loader.h
Go to the documentation of this file.
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/*
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* Copyright (c) 2008, Willow Garage, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the Willow Garage, Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef OGRE_TOOLS_STL_LOADER_H
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#define OGRE_TOOLS_STL_LOADER_H
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#include <OgreVector3.h>
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#include <OgreMesh.h>
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#include <vector>
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#include <stdint.h>
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namespace
ogre_tools
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{
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// TODO: remove in noetic
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// Please use assimp or rviz::loadMeshFromResource directly
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class
[[deprecated]]
STLLoader
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{
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public
:
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STLLoader
();
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~
STLLoader
();
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bool
load(
const
std::string& path);
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bool
load(uint8_t * buffer,
const
size_t
num_bytes,
const
std::string& origin);
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Ogre::MeshPtr toMesh(
const
std::string& name);
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struct
Triangle
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{
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Ogre::Vector3 vertices_[3];
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Ogre::Vector3
normal_
;
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};
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typedef
std::vector<Triangle>
V_Triangle
;
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V_Triangle
triangles_
;
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protected
:
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bool
load_binary(uint8_t * buffer);
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};
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}
// namespace ogre_tools
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#endif // OGRE_TOOLS_STL_LOADER_H
ogre_tools::STLLoader::triangles_
V_Triangle triangles_
Definition:
stl_loader.h:61
ogre_tools::STLLoader::Triangle::normal_
Ogre::Vector3 normal_
Definition:
stl_loader.h:57
ogre_tools::STLLoader
Definition:
stl_loader.h:43
ogre_tools::STLLoader::V_Triangle
std::vector< Triangle > V_Triangle
Definition:
stl_loader.h:60
ogre_tools::STLLoader::Triangle
Definition:
stl_loader.h:54
ogre_tools
Definition:
stl_loader.cpp:35
rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Sat May 27 2023 02:06:25