robot_model_display.h
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29 
30 #ifndef RVIZ_ROBOT_MODEL_DISPLAY_H
31 #define RVIZ_ROBOT_MODEL_DISPLAY_H
32 
33 #include "rviz/display.h"
34 
35 #include <OgreVector3.h>
36 
37 #include <map>
38 
39 namespace Ogre
40 {
41 class Entity;
42 class SceneNode;
43 } // namespace Ogre
44 
45 namespace rviz
46 {
47 class Axes;
48 }
49 
50 namespace rviz
51 {
52 class FloatProperty;
53 class Property;
54 class Robot;
55 class StringProperty;
56 
62 class RobotModelDisplay : public Display
63 {
64  Q_OBJECT
65 public:
67  ~RobotModelDisplay() override;
68 
69  // Overrides from Display
70  void onInitialize() override;
71  void update(float wall_dt, float ros_dt) override;
72  void fixedFrameChanged() override;
73  void reset() override;
74  using Display::load;
75 
76  void clear();
77 
78 private Q_SLOTS:
79  void updateVisualVisible();
80  void updateCollisionVisible();
81  void updateTfPrefix();
82  void updateAlpha();
83  void updateRobotDescription();
84 
85 protected:
89  virtual void load();
90 
91  // overrides from Display
92  void onEnable() override;
93  void onDisable() override;
94 
96 
98 
101 
102  std::string robot_description_;
103 
110 };
111 
112 } // namespace rviz
113 
114 #endif
A single element of a property tree, with a name, value, description, and possibly children...
Definition: property.h:100
Property specialized to enforce floating point max/min.
void update(const std::string &key, const XmlRpc::XmlRpcValue &v)
Robot * robot_
Handles actually drawing the robot.
FloatProperty * update_rate_property_
Property specialized for string values.
Uses a robot xml description to display the pieces of a robot at the transforms broadcast by rosTF...
StringProperty * tf_prefix_property_
StringProperty * robot_description_property_


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Sat May 27 2023 02:06:25