apply_visibility_bits.cpp
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1 /*
2  * Copyright (c) 2012, Willow Garage, Inc.
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29 
30 #include <stdint.h>
31 
32 #include <OgreMovableObject.h>
33 #include <OgreSceneNode.h>
34 
35 namespace rviz
36 {
37 void applyVisibilityBits(uint32_t bits, Ogre::SceneNode* node)
38 {
39  if (!node)
40  {
41  return;
42  }
43  // Loop over all objects attached to this node.
44  Ogre::SceneNode::ObjectIterator obj_it = node->getAttachedObjectIterator();
45  while (obj_it.hasMoreElements())
46  {
47  Ogre::MovableObject* obj = obj_it.getNext();
48  obj->setVisibilityFlags(bits);
49  }
50  // Loop over and recurse into all child nodes.
51  Ogre::SceneNode::ChildNodeIterator child_it = node->getChildIterator();
52  while (child_it.hasMoreElements())
53  {
54  Ogre::SceneNode* child = dynamic_cast<Ogre::SceneNode*>(child_it.getNext());
55  applyVisibilityBits(bits, child);
56  }
57 }
58 
59 } // end namespace rviz
void applyVisibilityBits(uint32_t bits, Ogre::SceneNode *node)


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Sat May 27 2023 02:06:24