quad.h
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1 /*
2  * Copyright 2014 Google Inc. All Rights Reserved.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef TANGO_GL_QUAD_H_
18 #define TANGO_GL_QUAD_H_
19 
21 
22 namespace tango_gl {
23 class Quad : public DrawableObject {
24  public:
25  Quad();
26  Quad(const Quad& other) = delete;
27  Quad& operator=(const Quad&) = delete;
28  ~Quad();
29 
30  void Render(const glm::mat4& projection_mat, const glm::mat4& view_mat) const;
31  void SetTextureId(GLuint texture_id);
32 
33  private:
40 
42 };
43 } // namespace tango_gl
44 #endif // TANGO_GL_QUAD_H_
GLuint uniform_mvp_mat_
Definition: quad.h:39
Quad & operator=(const Quad &)=delete
GLuint vertex_buffer_
Definition: quad.h:34
GLuint texture_id_
Definition: quad.h:41
void SetTextureId(GLuint texture_id)
Definition: quad.cpp:60
unsigned int GLuint
Definition: dummy.cpp:78
GLuint shader_program_
Definition: quad.h:35
GLuint texture_coords_
Definition: quad.h:37
GLuint texture_handle
Definition: quad.h:38
void Render(const glm::mat4 &projection_mat, const glm::mat4 &view_mat) const
Definition: quad.cpp:62
GLuint attrib_vertices_
Definition: quad.h:36


rtabmap
Author(s): Mathieu Labbe
autogenerated on Mon Jan 23 2023 03:37:29