Typedefs | Functions
GLM_GTX_compatibility

Provide functions to increase the compatibility with Cg and HLSL languages. More...

Collaboration diagram for GLM_GTX_compatibility:

Typedefs

typedef bool glm::bool1
 boolean type with 1 component. (From GLM_GTX_compatibility extension) More...
 
typedef bool glm::bool1x1
 boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tvec2< bool, highpglm::bool2
 boolean type with 2 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat2x2< bool, highpglm::bool2x2
 boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat2x3< bool, highpglm::bool2x3
 boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat2x4< bool, highpglm::bool2x4
 boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tvec3< bool, highpglm::bool3
 boolean type with 3 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat3x2< bool, highpglm::bool3x2
 boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat3x3< bool, highpglm::bool3x3
 boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat3x4< bool, highpglm::bool3x4
 boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tvec4< bool, highpglm::bool4
 boolean type with 4 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat4x2< bool, highpglm::bool4x2
 boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat4x3< bool, highpglm::bool4x3
 boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat4x4< bool, highpglm::bool4x4
 boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) More...
 
typedef double glm::double1
 double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) More...
 
typedef double glm::double1x1
 double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tvec2< double, highpglm::double2
 double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat2x2< double, highpglm::double2x2
 double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat2x3< double, highpglm::double2x3
 double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat2x4< double, highpglm::double2x4
 double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tvec3< double, highpglm::double3
 double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat3x2< double, highpglm::double3x2
 double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat3x3< double, highpglm::double3x3
 double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat3x4< double, highpglm::double3x4
 double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tvec4< double, highpglm::double4
 double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat4x2< double, highpglm::double4x2
 double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat4x3< double, highpglm::double4x3
 double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat4x4< double, highpglm::double4x4
 double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) More...
 
typedef float glm::float1
 single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) More...
 
typedef float glm::float1x1
 single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tvec2< float, highpglm::float2
 single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat2x2< float, highpglm::float2x2
 single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat2x3< float, highpglm::float2x3
 single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat2x4< float, highpglm::float2x4
 single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tvec3< float, highpglm::float3
 single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat3x2< float, highpglm::float3x2
 single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat3x3< float, highpglm::float3x3
 single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat3x4< float, highpglm::float3x4
 single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tvec4< float, highpglm::float4
 single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat4x2< float, highpglm::float4x2
 single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat4x3< float, highpglm::float4x3
 single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat4x4< float, highpglm::float4x4
 single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) More...
 
typedef int glm::int1
 integer vector with 1 component. (From GLM_GTX_compatibility extension) More...
 
typedef int glm::int1x1
 integer matrix with 1 component. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tvec2< int, highpglm::int2
 integer vector with 2 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat2x2< int, highpglm::int2x2
 integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat2x3< int, highpglm::int2x3
 integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat2x4< int, highpglm::int2x4
 integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tvec3< int, highpglm::int3
 integer vector with 3 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat3x2< int, highpglm::int3x2
 integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat3x3< int, highpglm::int3x3
 integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat3x4< int, highpglm::int3x4
 integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tvec4< int, highpglm::int4
 integer vector with 4 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat4x2< int, highpglm::int4x2
 integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat4x3< int, highpglm::int4x3
 integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) More...
 
typedef detail::tmat4x4< int, highpglm::int4x4
 integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) More...
 

Functions

template<typename T , precision P>
GLM_FUNC_QUALIFIER T glm::atan2 (T x, T y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec2< T, Pglm::atan2 (const detail::tvec2< T, P > &x, const detail::tvec2< T, P > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec3< T, Pglm::atan2 (const detail::tvec3< T, P > &x, const detail::tvec3< T, P > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec4< T, Pglm::atan2 (const detail::tvec4< T, P > &x, const detail::tvec4< T, P > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) More...
 
template<typename genType >
GLM_FUNC_DECL bool glm::isfinite (genType const &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) More...
 
template<typename T , precision P>
GLM_FUNC_DECL detail::tvec2< bool, Pglm::isfinite (const detail::tvec2< T, P > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) More...
 
template<typename T , precision P>
GLM_FUNC_DECL detail::tvec3< bool, Pglm::isfinite (const detail::tvec3< T, P > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) More...
 
template<typename T , precision P>
GLM_FUNC_DECL detail::tvec4< bool, Pglm::isfinite (const detail::tvec4< T, P > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) More...
 
template<typename T >
GLM_FUNC_QUALIFIER T glm::lerp (T x, T y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec2< T, Pglm::lerp (const detail::tvec2< T, P > &x, const detail::tvec2< T, P > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec3< T, Pglm::lerp (const detail::tvec3< T, P > &x, const detail::tvec3< T, P > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec4< T, Pglm::lerp (const detail::tvec4< T, P > &x, const detail::tvec4< T, P > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec2< T, Pglm::lerp (const detail::tvec2< T, P > &x, const detail::tvec2< T, P > &y, const detail::tvec2< T, P > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec3< T, Pglm::lerp (const detail::tvec3< T, P > &x, const detail::tvec3< T, P > &y, const detail::tvec3< T, P > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec4< T, Pglm::lerp (const detail::tvec4< T, P > &x, const detail::tvec4< T, P > &y, const detail::tvec4< T, P > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER T glm::saturate (T x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec2< T, Pglm::saturate (const detail::tvec2< T, P > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec3< T, Pglm::saturate (const detail::tvec3< T, P > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec4< T, Pglm::saturate (const detail::tvec4< T, P > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER T glm::slerp (detail::tquat< T, P > const &x, detail::tquat< T, P > const &y, T const &a)
 Returns the slurp interpolation between two quaternions. More...
 

Detailed Description

Provide functions to increase the compatibility with Cg and HLSL languages.

<glm/gtx/compatibility.hpp> need to be included to use these functionalities.

Typedef Documentation

◆ bool1

typedef bool glm::bool1

boolean type with 1 component. (From GLM_GTX_compatibility extension)

Definition at line 89 of file compatibility.hpp.

◆ bool1x1

typedef bool glm::bool1x1

boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)

Definition at line 94 of file compatibility.hpp.

◆ bool2

typedef detail::tvec2<bool, highp> glm::bool2

boolean type with 2 components. (From GLM_GTX_compatibility extension)

Definition at line 90 of file compatibility.hpp.

◆ bool2x2

boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)

Definition at line 95 of file compatibility.hpp.

◆ bool2x3

boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)

Definition at line 96 of file compatibility.hpp.

◆ bool2x4

boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)

Definition at line 97 of file compatibility.hpp.

◆ bool3

typedef detail::tvec3<bool, highp> glm::bool3

boolean type with 3 components. (From GLM_GTX_compatibility extension)

Definition at line 91 of file compatibility.hpp.

◆ bool3x2

boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)

Definition at line 98 of file compatibility.hpp.

◆ bool3x3

boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)

Definition at line 99 of file compatibility.hpp.

◆ bool3x4

boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)

Definition at line 100 of file compatibility.hpp.

◆ bool4

typedef detail::tvec4<bool, highp> glm::bool4

boolean type with 4 components. (From GLM_GTX_compatibility extension)

Definition at line 92 of file compatibility.hpp.

◆ bool4x2

boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)

Definition at line 101 of file compatibility.hpp.

◆ bool4x3

boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)

Definition at line 102 of file compatibility.hpp.

◆ bool4x4

boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)

Definition at line 103 of file compatibility.hpp.

◆ double1

typedef double glm::double1

double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)

Definition at line 137 of file compatibility.hpp.

◆ double1x1

typedef double glm::double1x1

double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)

Definition at line 142 of file compatibility.hpp.

◆ double2

typedef detail::tvec2<double, highp> glm::double2

double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)

Definition at line 138 of file compatibility.hpp.

◆ double2x2

double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)

Definition at line 143 of file compatibility.hpp.

◆ double2x3

double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)

Definition at line 144 of file compatibility.hpp.

◆ double2x4

double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)

Definition at line 145 of file compatibility.hpp.

◆ double3

typedef detail::tvec3<double, highp> glm::double3

double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)

Definition at line 139 of file compatibility.hpp.

◆ double3x2

double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)

Definition at line 146 of file compatibility.hpp.

◆ double3x3

double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)

Definition at line 147 of file compatibility.hpp.

◆ double3x4

double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)

Definition at line 148 of file compatibility.hpp.

◆ double4

typedef detail::tvec4<double, highp> glm::double4

double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)

Definition at line 140 of file compatibility.hpp.

◆ double4x2

double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)

Definition at line 149 of file compatibility.hpp.

◆ double4x3

double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)

Definition at line 150 of file compatibility.hpp.

◆ double4x4

double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)

Definition at line 151 of file compatibility.hpp.

◆ float1

typedef float glm::float1

single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)

Definition at line 121 of file compatibility.hpp.

◆ float1x1

typedef float glm::float1x1

single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)

Definition at line 126 of file compatibility.hpp.

◆ float2

typedef detail::tvec2<float, highp> glm::float2

single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)

Definition at line 122 of file compatibility.hpp.

◆ float2x2

single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)

Definition at line 127 of file compatibility.hpp.

◆ float2x3

single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)

Definition at line 128 of file compatibility.hpp.

◆ float2x4

single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)

Definition at line 129 of file compatibility.hpp.

◆ float3

typedef detail::tvec3<float, highp> glm::float3

single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)

Definition at line 123 of file compatibility.hpp.

◆ float3x2

single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)

Definition at line 130 of file compatibility.hpp.

◆ float3x3

single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)

Definition at line 131 of file compatibility.hpp.

◆ float3x4

single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)

Definition at line 132 of file compatibility.hpp.

◆ float4

typedef detail::tvec4<float, highp> glm::float4

single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)

Definition at line 124 of file compatibility.hpp.

◆ float4x2

single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)

Definition at line 133 of file compatibility.hpp.

◆ float4x3

single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)

Definition at line 134 of file compatibility.hpp.

◆ float4x4

single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)

Definition at line 135 of file compatibility.hpp.

◆ int1

typedef int glm::int1

integer vector with 1 component. (From GLM_GTX_compatibility extension)

Definition at line 105 of file compatibility.hpp.

◆ int1x1

typedef int glm::int1x1

integer matrix with 1 component. (From GLM_GTX_compatibility extension)

Definition at line 110 of file compatibility.hpp.

◆ int2

typedef detail::tvec2<int, highp> glm::int2

integer vector with 2 components. (From GLM_GTX_compatibility extension)

Definition at line 106 of file compatibility.hpp.

◆ int2x2

integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)

Definition at line 111 of file compatibility.hpp.

◆ int2x3

integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)

Definition at line 112 of file compatibility.hpp.

◆ int2x4

integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)

Definition at line 113 of file compatibility.hpp.

◆ int3

typedef detail::tvec3<int, highp> glm::int3

integer vector with 3 components. (From GLM_GTX_compatibility extension)

Definition at line 107 of file compatibility.hpp.

◆ int3x2

integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)

Definition at line 114 of file compatibility.hpp.

◆ int3x3

integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)

Definition at line 115 of file compatibility.hpp.

◆ int3x4

integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)

Definition at line 116 of file compatibility.hpp.

◆ int4

typedef detail::tvec4<int, highp> glm::int4

integer vector with 4 components. (From GLM_GTX_compatibility extension)

Definition at line 108 of file compatibility.hpp.

◆ int4x2

integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)

Definition at line 117 of file compatibility.hpp.

◆ int4x3

integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)

Definition at line 118 of file compatibility.hpp.

◆ int4x4

integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)

Definition at line 119 of file compatibility.hpp.

Function Documentation

◆ atan2() [1/4]

template<typename T , precision P>
GLM_FUNC_QUALIFIER T glm::atan2 ( T  x,
T  y 
)

Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)

Definition at line 79 of file compatibility.hpp.

◆ atan2() [2/4]

template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> glm::atan2 ( const detail::tvec2< T, P > &  x,
const detail::tvec2< T, P > &  y 
)

Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)

Definition at line 80 of file compatibility.hpp.

◆ atan2() [3/4]

template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> glm::atan2 ( const detail::tvec3< T, P > &  x,
const detail::tvec3< T, P > &  y 
)

Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)

Definition at line 81 of file compatibility.hpp.

◆ atan2() [4/4]

template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> glm::atan2 ( const detail::tvec4< T, P > &  x,
const detail::tvec4< T, P > &  y 
)

Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)

Definition at line 82 of file compatibility.hpp.

◆ isfinite() [1/4]

template<typename genType >
GLM_FUNC_DECL bool glm::isfinite ( genType const &  x)

Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)

◆ isfinite() [2/4]

template<typename T , precision P>
GLM_FUNC_DECL detail::tvec2<bool, P> glm::isfinite ( const detail::tvec2< T, P > &  x)

Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)

◆ isfinite() [3/4]

template<typename T , precision P>
GLM_FUNC_DECL detail::tvec3<bool, P> glm::isfinite ( const detail::tvec3< T, P > &  x)

Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)

◆ isfinite() [4/4]

template<typename T , precision P>
GLM_FUNC_DECL detail::tvec4<bool, P> glm::isfinite ( const detail::tvec4< T, P > &  x)

Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)

◆ lerp() [1/7]

template<typename T >
GLM_FUNC_QUALIFIER T glm::lerp ( T  x,
T  y,
T  a 
)

Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)

Definition at line 63 of file compatibility.hpp.

◆ lerp() [2/7]

template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> glm::lerp ( const detail::tvec2< T, P > &  x,
const detail::tvec2< T, P > &  y,
T  a 
)

Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)

Definition at line 64 of file compatibility.hpp.

◆ lerp() [3/7]

template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> glm::lerp ( const detail::tvec3< T, P > &  x,
const detail::tvec3< T, P > &  y,
T  a 
)

Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)

Definition at line 66 of file compatibility.hpp.

◆ lerp() [4/7]

template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> glm::lerp ( const detail::tvec4< T, P > &  x,
const detail::tvec4< T, P > &  y,
T  a 
)

Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)

Definition at line 67 of file compatibility.hpp.

◆ lerp() [5/7]

template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> glm::lerp ( const detail::tvec2< T, P > &  x,
const detail::tvec2< T, P > &  y,
const detail::tvec2< T, P > &  a 
)

Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)

Definition at line 68 of file compatibility.hpp.

◆ lerp() [6/7]

template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> glm::lerp ( const detail::tvec3< T, P > &  x,
const detail::tvec3< T, P > &  y,
const detail::tvec3< T, P > &  a 
)

Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)

Definition at line 69 of file compatibility.hpp.

◆ lerp() [7/7]

template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> glm::lerp ( const detail::tvec4< T, P > &  x,
const detail::tvec4< T, P > &  y,
const detail::tvec4< T, P > &  a 
)

Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)

Definition at line 70 of file compatibility.hpp.

◆ saturate() [1/4]

template<typename T , precision P>
GLM_FUNC_QUALIFIER T glm::saturate ( T  x)

Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)

Definition at line 74 of file compatibility.hpp.

◆ saturate() [2/4]

template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> glm::saturate ( const detail::tvec2< T, P > &  x)

Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)

Definition at line 75 of file compatibility.hpp.

◆ saturate() [3/4]

template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> glm::saturate ( const detail::tvec3< T, P > &  x)

Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)

Definition at line 76 of file compatibility.hpp.

◆ saturate() [4/4]

template<typename T , precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> glm::saturate ( const detail::tvec4< T, P > &  x)

Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)

Definition at line 77 of file compatibility.hpp.

◆ slerp()

template<typename T , precision P>
GLM_FUNC_QUALIFIER T glm::slerp ( detail::tquat< T, P > const &  x,
detail::tquat< T, P > const &  y,
T const &  a 
)

Returns the slurp interpolation between two quaternions.

Spherical linear interpolation of two quaternions. The interpolation always take the short path and the rotation is performed at constant speed.

Parameters
xA quaternion
yA quaternion
aInterpolation factor. The interpolation is defined beyond the range [0, 1].
Template Parameters
TValue type used to build the quaternion. Supported: half, float or double.
See also
GLM_GTC_quaternion

Definition at line 72 of file compatibility.hpp.



rtabmap
Author(s): Mathieu Labbe
autogenerated on Mon Jan 23 2023 03:38:59