#include <texture.h>
Definition at line 29 of file texture.h.
◆ Texture() [1/2]
tango_gl::Texture::Texture |
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const char * |
file_path | ) |
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◆ Texture() [2/2]
tango_gl::Texture::Texture |
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const Texture & |
other | ) |
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delete |
◆ ~Texture()
tango_gl::Texture::~Texture |
( |
| ) |
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◆ GetTextureID()
GLuint tango_gl::Texture::GetTextureID |
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| ) |
const |
◆ operator=()
◆ bit_depth_
int tango_gl::Texture::bit_depth_ |
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private |
◆ byte_data_
char* tango_gl::Texture::byte_data_ |
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private |
◆ color_type_
int tango_gl::Texture::color_type_ |
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private |
◆ texture_id_
GLuint tango_gl::Texture::texture_id_ |
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private |
The documentation for this class was generated from the following files: