17 #ifndef TANGO_GL_BAND_H_ 18 #define TANGO_GL_BAND_H_ 34 Band(
const unsigned int max_legnth);
55 #endif // TANGO_GL_BAND_H_ Band(const unsigned int max_legnth)
void Render(const glm::mat4 &projection_mat, const glm::mat4 &view_mat) const
void SetVertexArray(const std::vector< glm::vec3 > &v, const glm::vec3 &up)
void SetWidth(const float width)
void UpdateVertexArray(const glm::mat4 m, BandMode mode)
std::vector< glm::vec3 > vertices_v_