#include <sim3.h>
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Quaterniond | r |
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double | s |
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Vector3d | t |
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Definition at line 41 of file sim3.h.
◆ Sim3() [1/4]
◆ Sim3() [2/4]
g2o::Sim3::Sim3 |
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const Quaterniond & |
r, |
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const Vector3d & |
t, |
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double |
s |
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inline |
◆ Sim3() [3/4]
g2o::Sim3::Sim3 |
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const Matrix3d & |
R, |
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const Vector3d & |
t, |
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double |
s |
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) |
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◆ Sim3() [4/4]
g2o::Sim3::Sim3 |
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const Vector7d & |
update | ) |
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◆ inverse()
Sim3 g2o::Sim3::inverse |
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const |
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◆ log()
◆ map()
Vector3d g2o::Sim3::map |
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const Vector3d & |
xyz | ) |
const |
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◆ operator*()
Sim3 g2o::Sim3::operator* |
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const Sim3 & |
other | ) |
const |
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◆ operator*=()
Sim3& g2o::Sim3::operator*= |
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const Sim3 & |
other | ) |
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◆ operator[]() [1/2]
double g2o::Sim3::operator[] |
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int |
i | ) |
const |
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◆ operator[]() [2/2]
double& g2o::Sim3::operator[] |
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int |
i | ) |
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◆ rotation() [1/2]
const Quaterniond& g2o::Sim3::rotation |
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const |
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◆ rotation() [2/2]
Quaterniond& g2o::Sim3::rotation |
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◆ scale() [1/2]
const double& g2o::Sim3::scale |
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const |
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◆ scale() [2/2]
double& g2o::Sim3::scale |
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◆ translation() [1/2]
const Vector3d& g2o::Sim3::translation |
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const |
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◆ translation() [2/2]
Vector3d& g2o::Sim3::translation |
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inline |
The documentation for this struct was generated from the following file: