#include <VrmlWriter.h>
◆ VrmlWriter()
VrmlWriter::VrmlWriter |
( |
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inline |
◆ indent()
void VrmlWriter::indent |
( |
std::ostream & |
ofs | ) |
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private |
◆ useInlineShape()
void VrmlWriter::useInlineShape |
( |
bool |
use_inline | ) |
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◆ write()
void VrmlWriter::write |
( |
OpenHRP::BodyInfo_var |
binfo, |
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std::ostream & |
ofs |
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) |
| |
◆ writeHumanoidNode()
void VrmlWriter::writeHumanoidNode |
( |
OpenHRP::BodyInfo_var |
binfo, |
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std::ostream & |
ofs |
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) |
| |
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private |
◆ writeLink()
void VrmlWriter::writeLink |
( |
int |
index, |
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std::ostream & |
ofs |
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) |
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private |
◆ writeProtoNodes()
void VrmlWriter::writeProtoNodes |
( |
std::ostream & |
ofs | ) |
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private |
◆ writeShape()
void VrmlWriter::writeShape |
( |
OpenHRP::TransformedShapeIndex & |
tsi, |
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std::ostream & |
ofs |
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) |
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private |
◆ appearances
OpenHRP::AppearanceInfoSequence_var VrmlWriter::appearances |
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private |
◆ links
OpenHRP::LinkInfoSequence_var VrmlWriter::links |
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private |
◆ m_indent
◆ m_use_inline_shape
bool VrmlWriter::m_use_inline_shape |
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private |
◆ materials
OpenHRP::MaterialInfoSequence_var VrmlWriter::materials |
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private |
◆ shapes
OpenHRP::ShapeInfoSequence_var VrmlWriter::shapes |
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private |
◆ textures
OpenHRP::TextureInfoSequence_var VrmlWriter::textures |
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private |
The documentation for this class was generated from the following files: