#include <ode/ode.h>
#include <hrpCorba/ModelLoader.hh>
#include <hrpModel/World.h>
#include <hrpModel/Body.h>
#include <hrpModel/ForwardDynamics.h>
#include <hrpUtil/Eigen4d.h>
#include <string>
#include <vector>
#include "ODE_Link.h"
Go to the source code of this file.
◆ ODE_ForwardDynamicsPtr
◆ ODE_collideCallback()
static void ODE_collideCallback |
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dGeomID |
o1, |
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dGeomID |
o2 |
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◆ CFM
◆ COLLISION_MAX_POINT
◆ CONTACT_FDIR1_X
const dReal CONTACT_FDIR1_X = 0.0 |
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◆ CONTACT_FDIR1_Y
const dReal CONTACT_FDIR1_Y = 0.0 |
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◆ CONTACT_FDIR1_Z
const dReal CONTACT_FDIR1_Z = 0.0 |
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◆ CONTACT_MAX_CORRECTING_VEL
const dReal CONTACT_MAX_CORRECTING_VEL = dInfinity |
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◆ CONTACT_SURFACE_LAYER
const dReal CONTACT_SURFACE_LAYER = 0.0 |
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◆ ERP
◆ QUICKSTEP_NUM_ITERATIONS
◆ SURFACE_BOUNCE
const dReal SURFACE_BOUNCE = 0.0 |
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◆ SURFACE_BOUNCE_VEL
const dReal SURFACE_BOUNCE_VEL = 0.0 |
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◆ SURFACE_MODE
◆ SURFACE_MOTION1
const dReal SURFACE_MOTION1 = 0.0 |
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◆ SURFACE_MOTION2
const dReal SURFACE_MOTION2 = 0.0 |
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◆ SURFACE_MU
const dReal SURFACE_MU = dInfinity |
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◆ SURFACE_MU2
const dReal SURFACE_MU2 = 0.0 |
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◆ SURFACE_SLIP1
const dReal SURFACE_SLIP1 = 0.0 |
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◆ SURFACE_SLIP2
const dReal SURFACE_SLIP2 = 0.0 |
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◆ SURFACE_SOFT_CFM
const dReal SURFACE_SOFT_CFM = 0.0 |
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◆ SURFACE_SOFT_ERP
const dReal SURFACE_SOFT_ERP = 0.0 |
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◆ USE_QUICKSTEP
const bool USE_QUICKSTEP =true |
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