#include <b2_math.h>
Public Member Functions | |
void | Advance (float alpha) |
void | GetTransform (b2Transform *transform, float beta) const |
void | Normalize () |
Normalize the angles. More... | |
Public Attributes | |
float | a |
world angles More... | |
float | a0 |
float | alpha0 |
b2Vec2 | c |
center world positions More... | |
b2Vec2 | c0 |
b2Vec2 | localCenter |
local center of mass position More... | |
This describes the motion of a body/shape for TOI computation. Shapes are defined with respect to the body origin, which may no coincide with the center of mass. However, to support dynamics we must interpolate the center of mass position.
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inline |
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inline |
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inline |
float b2Sweep::alpha0 |