#include <b2_collision.h>
Public Attributes | |
float | fraction |
b2Vec2 | normal |
Ray-cast output data. The ray hits at p1 + fraction * (p2 - p1), where p1 and p2 come from b2RayCastInput.
Definition at line 161 of file b2_collision.h.
float b2RayCastOutput::fraction |
Definition at line 164 of file b2_collision.h.
b2Vec2 b2RayCastOutput::normal |
Definition at line 163 of file b2_collision.h.