#include <imgui_internal.h>
Definition at line 1080 of file imgui_internal.h.
◆ ImGuiWindow()
ImGuiWindow::ImGuiWindow |
( |
ImGuiContext * |
context, |
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const char * |
name |
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) |
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◆ ~ImGuiWindow()
ImGuiWindow::~ImGuiWindow |
( |
| ) |
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◆ CalcFontSize()
float ImGuiWindow::CalcFontSize |
( |
| ) |
const |
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inline |
◆ GetID() [1/2]
ImGuiID ImGuiWindow::GetID |
( |
const char * |
str, |
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const char * |
str_end = NULL |
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) |
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◆ GetID() [2/2]
◆ GetIDFromRectangle()
◆ GetIDNoKeepAlive() [1/2]
ImGuiID ImGuiWindow::GetIDNoKeepAlive |
( |
const char * |
str, |
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const char * |
str_end = NULL |
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) |
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◆ GetIDNoKeepAlive() [2/2]
ImGuiID ImGuiWindow::GetIDNoKeepAlive |
( |
const void * |
ptr | ) |
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◆ MenuBarHeight()
float ImGuiWindow::MenuBarHeight |
( |
| ) |
const |
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inline |
◆ MenuBarRect()
ImRect ImGuiWindow::MenuBarRect |
( |
| ) |
const |
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inline |
◆ Rect()
ImRect ImGuiWindow::Rect |
( |
| ) |
const |
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inline |
◆ TitleBarHeight()
float ImGuiWindow::TitleBarHeight |
( |
| ) |
const |
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inline |
◆ TitleBarRect()
ImRect ImGuiWindow::TitleBarRect |
( |
| ) |
const |
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inline |
◆ Active
◆ Appearing
bool ImGuiWindow::Appearing |
◆ AutoFitChildAxises
int ImGuiWindow::AutoFitChildAxises |
◆ AutoFitFramesX
int ImGuiWindow::AutoFitFramesX |
◆ AutoFitFramesY
int ImGuiWindow::AutoFitFramesY |
◆ AutoFitOnlyGrows
bool ImGuiWindow::AutoFitOnlyGrows |
◆ AutoPosLastDirection
ImGuiDir ImGuiWindow::AutoPosLastDirection |
◆ BeginCount
short ImGuiWindow::BeginCount |
◆ BeginOrderWithinContext
short ImGuiWindow::BeginOrderWithinContext |
◆ BeginOrderWithinParent
short ImGuiWindow::BeginOrderWithinParent |
◆ ChildId
◆ ClipRect
◆ Collapsed
bool ImGuiWindow::Collapsed |
◆ ColumnsStorage
◆ ContentsRegionRect
ImRect ImGuiWindow::ContentsRegionRect |
◆ DC
◆ DrawList
◆ DrawListInst
◆ Flags
◆ FocusIdxAllCounter
int ImGuiWindow::FocusIdxAllCounter |
◆ FocusIdxAllRequestCurrent
int ImGuiWindow::FocusIdxAllRequestCurrent |
◆ FocusIdxAllRequestNext
int ImGuiWindow::FocusIdxAllRequestNext |
◆ FocusIdxTabCounter
int ImGuiWindow::FocusIdxTabCounter |
◆ FocusIdxTabRequestCurrent
int ImGuiWindow::FocusIdxTabRequestCurrent |
◆ FocusIdxTabRequestNext
int ImGuiWindow::FocusIdxTabRequestNext |
◆ FontWindowScale
float ImGuiWindow::FontWindowScale |
◆ HasCloseButton
bool ImGuiWindow::HasCloseButton |
◆ Hidden
◆ HiddenFramesForResize
int ImGuiWindow::HiddenFramesForResize |
◆ HiddenFramesRegular
int ImGuiWindow::HiddenFramesRegular |
◆ ID
◆ IDStack
◆ InnerClipRect
ImRect ImGuiWindow::InnerClipRect |
◆ InnerMainRect
ImRect ImGuiWindow::InnerMainRect |
◆ ItemWidthDefault
float ImGuiWindow::ItemWidthDefault |
◆ LastFrameActive
int ImGuiWindow::LastFrameActive |
◆ MenuColumns
◆ MoveId
◆ Name
◆ NameBufLen
int ImGuiWindow::NameBufLen |
◆ NavLastChildNavWindow
◆ NavLastIds
◆ NavRectRel
◆ OuterRectClipped
ImRect ImGuiWindow::OuterRectClipped |
◆ ParentWindow
◆ PopupId
◆ Pos
◆ RootWindow
◆ RootWindowForNav
◆ RootWindowForTitleBarHighlight
ImGuiWindow* ImGuiWindow::RootWindowForTitleBarHighlight |
◆ Scroll
◆ ScrollbarSizes
ImVec2 ImGuiWindow::ScrollbarSizes |
◆ ScrollbarX
bool ImGuiWindow::ScrollbarX |
◆ ScrollbarY
bool ImGuiWindow::ScrollbarY |
◆ ScrollTarget
ImVec2 ImGuiWindow::ScrollTarget |
◆ ScrollTargetCenterRatio
ImVec2 ImGuiWindow::ScrollTargetCenterRatio |
◆ SettingsIdx
int ImGuiWindow::SettingsIdx |
◆ SetWindowCollapsedAllowFlags
ImGuiCond ImGuiWindow::SetWindowCollapsedAllowFlags |
◆ SetWindowPosAllowFlags
ImGuiCond ImGuiWindow::SetWindowPosAllowFlags |
◆ SetWindowPosPivot
ImVec2 ImGuiWindow::SetWindowPosPivot |
◆ SetWindowPosVal
ImVec2 ImGuiWindow::SetWindowPosVal |
◆ SetWindowSizeAllowFlags
ImGuiCond ImGuiWindow::SetWindowSizeAllowFlags |
◆ Size
◆ SizeContents
ImVec2 ImGuiWindow::SizeContents |
◆ SizeContentsExplicit
ImVec2 ImGuiWindow::SizeContentsExplicit |
◆ SizeFull
◆ SizeFullAtLastBegin
ImVec2 ImGuiWindow::SizeFullAtLastBegin |
◆ SkipItems
bool ImGuiWindow::SkipItems |
◆ StateStorage
◆ WantCollapseToggle
bool ImGuiWindow::WantCollapseToggle |
◆ WasActive
bool ImGuiWindow::WasActive |
◆ WindowBorderSize
float ImGuiWindow::WindowBorderSize |
◆ WindowPadding
ImVec2 ImGuiWindow::WindowPadding |
◆ WindowRounding
float ImGuiWindow::WindowRounding |
◆ WriteAccessed
bool ImGuiWindow::WriteAccessed |
The documentation for this struct was generated from the following files: