An Inertial Measurement Unit (IMU) sensor. More...
#include <IMU.h>
Public Member Functions | |
IMU (Simulable &parent, const rapidxml::xml_node< char > *root) | |
virtual void | loadConfigFrom (const rapidxml::xml_node< char > *root) override |
void | registerOnServer (mvsim::Client &c) override |
virtual void | simul_post_timestep (const TSimulContext &context) override |
virtual void | simul_pre_timestep (const TSimulContext &context) override |
virtual | ~IMU () |
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void | registerOnServer (mvsim::Client &c) override |
double | sensor_period () const |
SensorBase (Simulable &vehicle) | |
virtual void | simulateOn3DScene ([[maybe_unused]] mrpt::opengl::COpenGLScene &gl_scene) |
virtual | ~SensorBase () |
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const std::optional< Shape2p5 > & | collisionShape () const |
void | customVisualVisible (const bool visible) |
bool | customVisualVisible () const |
virtual void | guiUpdate (const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical) |
World * | parent () |
const World * | parent () const |
void | showCollisionShape (bool show) |
VisualObject (World *parent, bool insertCustomVizIntoViz=true, bool insertCustomVizIntoPhysical=true) | |
virtual | ~VisualObject () |
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virtual void | apply_force (const mrpt::math::TVector2D &force, const mrpt::math::TPoint2D &applyPoint=mrpt::math::TPoint2D(0, 0)) |
const b2Body * | b2d_body () const |
b2Body * | b2d_body () |
virtual void | freeOpenGLResources () |
mrpt::poses::CPose2D | getCPose2D () const |
Alternative to getPose() More... | |
mrpt::poses::CPose3D | getCPose3D () const |
Alternative to getPose() More... | |
mrpt::math::TVector3D | getLinearAcceleration () const |
const std::string & | getName () const |
mrpt::math::TPose3D | getPose () const |
mrpt::math::TPose3D | getPoseNoLock () const |
No thread-safe version. Used internally only. More... | |
World * | getSimulableWorldObject () |
const World * | getSimulableWorldObject () const |
mrpt::math::TTwist2D | getTwist () const |
mrpt::math::TTwist2D | getVelocityLocal () const |
bool | hadCollision () const |
bool | isInCollision () const |
virtual VisualObject * | meAsVisualObject () |
void | resetCollisionFlag () |
void | setName (const std::string &s) |
void | setPose (const mrpt::math::TPose3D &p) const |
void | setTwist (const mrpt::math::TTwist2D &dq) const |
Simulable (World *parent) | |
Protected Member Functions | |
void | internal_simulate_imu (const TSimulContext &context) |
void | internalGuiUpdate (const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, [[maybe_unused]] const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical, [[maybe_unused]] bool childrenOnly) override |
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void | make_sure_we_have_a_name (const std::string &prefix) |
Assign a sensible default name/sensor label if none is provided: More... | |
bool | parseSensorPublish (const rapidxml::xml_node< char > *node, const std::map< std::string, std::string > &varValues) |
void | reportNewObservation (const std::shared_ptr< mrpt::obs::CObservation > &obs, const TSimulContext &context) |
void | reportNewObservation_lidar_2d (const std::shared_ptr< mrpt::obs::CObservation2DRangeScan > &obs, const TSimulContext &context) |
bool | should_simulate_sensor (const TSimulContext &context) |
World * | world () |
const World * | world () const |
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void | addCustomVisualization (const mrpt::opengl::CRenderizable::Ptr &glModel, const mrpt::poses::CPose3D &modelPose={}, const float modelScale=1.0f, const std::string &modelName="group", const std::optional< std::string > &modelURI=std::nullopt, const bool initialShowBoundingBox=false) |
virtual void | internalGuiUpdate (const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical, bool childrenOnly=false)=0 |
bool | parseVisual (const rapidxml::xml_node< char > &rootNode) |
Returns true if there is at least one <visual>...</visual> entry. More... | |
bool | parseVisual (const JointXMLnode<> &rootNode) |
void | setCollisionShape (const Shape2p5 &cs) |
Protected Attributes | |
double | angularVelocityStdNoise_ = 2e-4 |
[rad/s] More... | |
mrpt::opengl::CSetOfObjects::Ptr | gl_sensor_origin_ |
mrpt::opengl::CSetOfObjects::Ptr | gl_sensor_origin_corner_ |
mrpt::obs::CObservationIMU::Ptr | last_obs_ |
std::mutex | last_obs_cs_ |
double | linearAccelerationStdNoise_ = 0.017 |
[m/s²] More... | |
mrpt::obs::CObservationIMU | obs_model_ |
mrpt::random::CRandomGenerator | rng_ |
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std::string | publishTopic_ |
std::shared_ptr< mrpt::io::CFileGZOutputStream > | rawlog_io_ |
std::string | save_to_rawlog_ |
double | sensor_last_timestamp_ = 0 |
double | sensor_period_ = 0.1 |
std::map< std::string, std::string > | varValues_ |
Filled in by SensorBase::loadConfigFrom() More... | |
Simulable & | vehicle_ |
The vehicle this sensor is attached to. More... | |
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std::shared_ptr< mrpt::opengl::CSetOfObjects > | glCollision_ |
std::shared_ptr< mrpt::opengl::CSetOfObjects > | glCustomVisual_ |
int32_t | glCustomVisualId_ = -1 |
const bool | insertCustomVizIntoPhysical_ = true |
const bool | insertCustomVizIntoViz_ = true |
World * | world_ |
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std::string | name_ |
Additional Inherited Members | |
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using | Ptr = std::shared_ptr< SensorBase > |
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using | Ptr = std::shared_ptr< Simulable > |
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static SensorBase::Ptr | factory (Simulable &parent, const rapidxml::xml_node< char > *xml_node) |
static std::shared_ptr< mrpt::opengl::CSetOfObjects > | GetAllSensorsFOVViz () |
static std::shared_ptr< mrpt::opengl::CSetOfObjects > | GetAllSensorsOriginViz () |
static void | RegisterSensorFOVViz (const std::shared_ptr< mrpt::opengl::CSetOfObjects > &o) |
static void | RegisterSensorOriginViz (const std::shared_ptr< mrpt::opengl::CSetOfObjects > &o) |
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static void | FreeOpenGLResources () |
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static double | GeometryEpsilon = 1e-3 |
IMU::IMU | ( | Simulable & | parent, |
const rapidxml::xml_node< char > * | root | ||
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Loads the parameters common to all sensors. Should be overriden, and they call to this base method.
Reimplemented from mvsim::SensorBase.
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Reimplemented from mvsim::Simulable.
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Override to do any required process right after the integration of dynamic equations for each timestep. IMPORTANT: Reimplementations MUST also call this base method, since it is in charge of important tasks (e.g. update q_, dq_)
Reimplemented from mvsim::Simulable.
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Process right before the integration of dynamic equations for each timestep: set action forces from motors, update friction models, etc.
Reimplemented from mvsim::Simulable.
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