addCustomVisualization(const mrpt::opengl::CRenderizable::Ptr &glModel, const mrpt::poses::CPose3D &modelPose={}, const float modelScale=1.0f, const std::string &modelName="group", const std::optional< std::string > &modelURI=std::nullopt, const bool initialShowBoundingBox=false) | mvsim::VisualObject | protected |
apply_force(const mrpt::math::TVector2D &force, const mrpt::math::TPoint2D &applyPoint=mrpt::math::TPoint2D(0, 0)) | mvsim::Simulable | virtual |
b2d_body() const | mvsim::Simulable | inline |
b2d_body() | mvsim::Simulable | inline |
collisionShape() const | mvsim::VisualObject | inline |
color_ | mvsim::GroundGrid | protected |
customVisualVisible(const bool visible) | mvsim::VisualObject | |
customVisualVisible() const | mvsim::VisualObject | |
factory(World *parent, const rapidxml::xml_node< char > *xml_node, const char *class_name=nullptr) | mvsim::WorldElementBase | static |
float_center_at_vehicle_name_ | mvsim::GroundGrid | protected |
FreeOpenGLResources() | mvsim::VisualObject | static |
freeOpenGLResources() | mvsim::Simulable | inlinevirtual |
GeometryEpsilon | mvsim::VisualObject | static |
getCPose2D() const | mvsim::Simulable | |
getCPose3D() const | mvsim::Simulable | |
getLinearAcceleration() const | mvsim::Simulable | |
getName() const | mvsim::Simulable | inline |
getPose() const | mvsim::Simulable | |
getPoseNoLock() const | mvsim::Simulable | |
getSimulableWorldObject() | mvsim::Simulable | inline |
getSimulableWorldObject() const | mvsim::Simulable | inline |
getTwist() const | mvsim::Simulable | |
getVelocityLocal() const | mvsim::Simulable | |
gl_groundgrid_ | mvsim::GroundGrid | protected |
glCollision_ | mvsim::VisualObject | protected |
glCustomVisual_ | mvsim::VisualObject | protected |
glCustomVisualId_ | mvsim::VisualObject | protected |
GroundGrid(World *parent, const rapidxml::xml_node< char > *root) | mvsim::GroundGrid | |
guiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical) | mvsim::VisualObject | virtual |
hadCollision() const | mvsim::Simulable | inline |
insertCustomVizIntoPhysical_ | mvsim::VisualObject | protected |
insertCustomVizIntoViz_ | mvsim::VisualObject | protected |
internalGuiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical, bool childrenOnly) override | mvsim::GroundGrid | protectedvirtual |
interval_ | mvsim::GroundGrid | protected |
is_floating_ | mvsim::GroundGrid | protected |
isInCollision() const | mvsim::Simulable | inline |
line_width_ | mvsim::GroundGrid | protected |
loadConfigFrom(const rapidxml::xml_node< char > *root) override | mvsim::GroundGrid | virtual |
meAsVisualObject() | mvsim::Simulable | inlinevirtual |
name_ | mvsim::Simulable | protected |
parent() | mvsim::VisualObject | inline |
parent() const | mvsim::VisualObject | inline |
parseVisual(const rapidxml::xml_node< char > &rootNode) | mvsim::VisualObject | protected |
parseVisual(const JointXMLnode<> &rootNode) | mvsim::VisualObject | protected |
Ptr typedef | mvsim::WorldElementBase | |
registerOnServer(mvsim::Client &c) | mvsim::Simulable | virtual |
resetCollisionFlag() | mvsim::Simulable | inline |
setCollisionShape(const Shape2p5 &cs) | mvsim::VisualObject | inlineprotected |
setName(const std::string &s) | mvsim::Simulable | inline |
setPose(const mrpt::math::TPose3D &p) const | mvsim::Simulable | |
setTwist(const mrpt::math::TTwist2D &dq) const | mvsim::Simulable | |
showCollisionShape(bool show) | mvsim::VisualObject | |
simul_post_timestep(const TSimulContext &context) | mvsim::Simulable | virtual |
simul_pre_timestep(const TSimulContext &context) | mvsim::Simulable | virtual |
Simulable(World *parent) | mvsim::Simulable | inline |
VisualObject(World *parent, bool insertCustomVizIntoViz=true, bool insertCustomVizIntoPhysical=true) | mvsim::VisualObject | |
world_ | mvsim::VisualObject | protected |
WorldElementBase(World *parent) | mvsim::WorldElementBase | inline |
x_max_ | mvsim::GroundGrid | protected |
x_min_ | mvsim::GroundGrid | protected |
y_max_ | mvsim::GroundGrid | protected |
y_min_ | mvsim::GroundGrid | protected |
~GroundGrid() | mvsim::GroundGrid | virtual |
~VisualObject() | mvsim::VisualObject | virtual |
~WorldElementBase() | mvsim::WorldElementBase | inlinevirtual |