#include <b2_world_callbacks.h>
Public Member Functions | |
virtual bool | ShouldCollide (b2Fixture *fixtureA, b2Fixture *fixtureB) |
virtual | ~b2ContactFilter () |
Implement this class to provide collision filtering. In other words, you can implement this class if you want finer control over contact creation.
Definition at line 57 of file b2_world_callbacks.h.
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inlinevirtual |
Definition at line 60 of file b2_world_callbacks.h.
Return true if contact calculations should be performed between these two shapes.
Definition at line 28 of file b2_world_callbacks.cpp.