b2_chain_circle_contact.cpp
Go to the documentation of this file.
1 // MIT License
2 
3 // Copyright (c) 2019 Erin Catto
4 
5 // Permission is hereby granted, free of charge, to any person obtaining a copy
6 // of this software and associated documentation files (the "Software"), to deal
7 // in the Software without restriction, including without limitation the rights
8 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 // copies of the Software, and to permit persons to whom the Software is
10 // furnished to do so, subject to the following conditions:
11 
12 // The above copyright notice and this permission notice shall be included in all
13 // copies or substantial portions of the Software.
14 
15 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 // SOFTWARE.
22 
25 #include "box2d/b2_fixture.h"
26 #include "box2d/b2_chain_shape.h"
27 #include "box2d/b2_edge_shape.h"
28 
29 #include <new>
30 
31 b2Contact* b2ChainAndCircleContact::Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator)
32 {
33  void* mem = allocator->Allocate(sizeof(b2ChainAndCircleContact));
34  return new (mem) b2ChainAndCircleContact(fixtureA, indexA, fixtureB, indexB);
35 }
36 
38 {
39  ((b2ChainAndCircleContact*)contact)->~b2ChainAndCircleContact();
40  allocator->Free(contact, sizeof(b2ChainAndCircleContact));
41 }
42 
44 : b2Contact(fixtureA, indexA, fixtureB, indexB)
45 {
48 }
49 
51 {
53  b2EdgeShape edge;
54  chain->GetChildEdge(&edge, m_indexA);
55  b2CollideEdgeAndCircle( manifold, &edge, xfA,
57 }
b2Fixture * m_fixtureB
Definition: b2_contact.h:227
b2Fixture * m_fixtureA
Definition: b2_contact.h:226
static b2Contact * Create(b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB, b2BlockAllocator *allocator)
b2ChainAndCircleContact(b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB)
void Free(void *p, int32 size)
Free memory. This will use b2Free if the size is larger than b2_maxBlockSize.
static void Destroy(b2Contact *contact, b2BlockAllocator *allocator)
A solid circle shape.
signed int int32
Definition: b2_types.h:28
void * Allocate(int32 size)
Allocate memory. This will use b2Alloc if the size is larger than b2_maxBlockSize.
B2_API void b2CollideEdgeAndCircle(b2Manifold *manifold, const b2EdgeShape *polygonA, const b2Transform &xfA, const b2CircleShape *circleB, const b2Transform &xfB)
Compute the collision manifold between an edge and a circle.
void GetChildEdge(b2EdgeShape *edge, int32 index) const
Get a child edge.
int32 m_indexA
Definition: b2_contact.h:229
void Evaluate(b2Manifold *manifold, const b2Transform &xfA, const b2Transform &xfB) override
Evaluate this contact with your own manifold and transforms.
b2Shape * GetShape()
Definition: b2_fixture.h:258
#define b2Assert(A)
Definition: b2_common.h:37
b2Shape::Type GetType() const
Definition: b2_fixture.h:253


mvsim
Author(s):
autogenerated on Tue Jul 4 2023 03:08:19