#include <mrpt/opengl/COpenGLScene.h>
#include <mrpt/opengl/CPolyhedron.h>
#include <mrpt/opengl/CSetOfObjects.h>
#include <mrpt/version.h>
#include <mvsim/Block.h>
#include <mvsim/CollisionShapeCache.h>
#include <mvsim/Simulable.h>
#include <mvsim/VisualObject.h>
#include <mvsim/World.h>
#include <atomic>
#include <rapidxml.hpp>
#include "JointXMLnode.h"
#include "ModelsCache.h"
#include "xml_utils.h"
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◆ g_uniqueCustomVisualId
std::atomic_int32_t g_uniqueCustomVisualId = 0 |
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static |